Spry, if i were going to a toystory character look i s'pose i could just leave it there... It's been ages since i've watched that film but i don't remember the humans having much texture work, i'm sure the shaders were better than these though.

I'd like to get it as real as I can, Not sure what you mean by FF, though if i cant get it photoreal i'd like the look of some high quality painted artwork. i might dump it into zbrush for some extra detailing, perhaps use it to generate a normal or a displacement map with some subtle wrinkles and imperfections.
Bricks, good to hear you're branching out into some organic modelling, i agree it's good to take a break from the greebling and work on something prettier for a change

thanks mate!