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Old 04-08-2007, 11:50 AM   #3 (permalink)
Warlord Zsinj
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Realname: Adam
Join Date: Mar 2007
Age: 22
Posts: 23
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Don't be shy now! I'm happy to hear from anyone interested and answer any questions.

Here's a good one from the Spring community:
[paraphrased:]
"Can I have probe droids patrolling the permiter of the building? What about troopers that patrol the walls of the structure?"

Our response (it's a little technical heavy, because these guys are already very familiar with the Spring engine. If you want me to clarify anything, please ask):

Quote:
Working units into the design is fine; but I think it is important that these units stay within the bounds of the building, from a functional point of view.

This is due to the fact that they wouldn't be units with normal unit intelligence, they would just be animated parts of the building. This means that units won't necessarily behave the way you want them too when interacting with other units. It also means that enemy troops won't fire at those "building parts" when they are being fired at by them, but will rather fire at the building itself, which could look odd.

Perhaps, instead of using patrolling probe droids, you could use a hovering drone armed with lasers instead? That would deal with pathfinding issues (you'd just make it a floating turret), and make it look a little bit more believable. That could be pretty cool, IMO.

We haven't really investigated too much into the new LUA scripting, but it might be possible to spawn the drones as individual units (with their own unit AI's, rather then actual parts of the building) whenever the building is under attack, and then remove them once the threat has been removed. I'll have to check that one up for you.
EDIT: Updated above post to reflect new information. Having troopers with legs that move around the building is perfectly fine; but you are best to keep them within the confines of the building perimeter.

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Last edited by Warlord Zsinj; 04-08-2007 at 10:53 PM.
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