thank you for the kind words berticus

but unfortunately they seem to have reached nobody
now, let me convince any doubters out there

You may feel like you'd be locked up with producing ship models for fleets but so isn't the case. What we want is lowpoly models for the ships (the limit is around 5000 triangles for the regular sized ones) but we also want Highpoly versions of them for normalmaps and whatnot, and those have no limits.
You'll ofcourse be able to use the ships you've created in any artwork you'd want to use them in. (unless it's another game).
The most important skills we need you to have are modeling and uv-mapping, if you feel like you can't create nice textures for the ship we can contact some texture artists we have on hold just waiting for something to paint

but, we need those Uv-mapped models as this is what's holding us back at the moment.
I've almost finished one of the ships, but I can't create a good enough Uv-map for it since I chose the path of animation instead and thus lack the experience of creating nice uv-maps.
There is no real requirement of what software you are to use, but we'd prefer that you'd use one with a HL2 exporter plugin

If you have any doubts or questions please feel free to either contact me (on the adresses written in my previous post) or simply reply here and I'll do my absolute best to answer.
oh, and please, feel free to check out our
Gallery for concepts and some renders