Hey, guys. I know I've not had much activity round these parts recently, but that doesn't mean I haven't been busy. I'm taking a bit of a break from the WC Pioneer stuff - there's only so much low-poly work a man can stand - and I'm doing some high-res subdivision surface stuff. I've always had difficulty with the hard-edge to smooth-edge of complicated sub-div mechanical modeling, so I decided to do something as challenging as I could. I settled on a "Stealth Helicopter" - fun because of all the dog-teeth panels all over the place - and went with something a bit more interesting than a straight-up helicopter, something more akin to a mix between a RAH-66 Comanche and the Orca from Command & Conquer.
Most of the primary modeling is done - with the notable exception of the cockpit interior, some small panels and vents on the main fuselage, and the landing gear. All the fuselage panels open up - landing gear doors, weapon bays, and access panels. The textures on the wing thruster shrouds are mostly done, though I need to texture the central bits.
Here's a 360 quicktime:
http://www.hedfiles.net/~hday/VTOL.mov (62 MB quicktime, 1600x800)
Let me know what you guys think!