Thread: USS Decker
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Old 01-01-2008, 04:14 PM   #16 (permalink)
Lizzy777
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Realname: Liz Gibbs
Join Date: Oct 2007
Posts: 147
I use trueSpace 6.6 since I'm most comfortable with it. I could use 3DS if I needed to.

That error looks like odd triangulation that created facets in my mesh. I'll have to go in and delete them all line by line...

To build the windows, (and all of the panels at that) I created an object by slicing off the polygons to form something of a sheet. That sheet conforms to the surface of the main object. Then I boolean away the window holes using a predetermined shape (or a jig if you prefer). After that, I extrude the cutout sheet into a panel using the sweep and bevel tools.

Another technique I tend to use is mostly done with booleans. Like if I want to cut lines, create panels, or the way I made the front windows.

First I clone my main object and reduce its size. Then I create a jig made out of primitives to cut out the lines and basic shapes from my main object.

Now I have a shaped object with a lot of holes and cuts. Not exactly what I want, right? This is where the clone comes in. Since it's slightly smaller than my original, it works as perfect filler for all of those holes and gaps. Weld the original and clone together and you have instant surface detail!

Last edited by Lizzy777; 05-01-2008 at 02:29 AM.
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