Thread: USS Decker
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Old 01-04-2008, 09:11 PM   #22 (permalink)
Lizzy777
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Realname: Liz Gibbs
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Quote:
Originally Posted by backstept View Post
ah! another truespacer!
I think the errors are caused by nonplanar or overlapping vertices which could be a result of the bevel tool or booleans
booleans are always messy
That would be an object error. I think here it's more that the render engine is triangulating the object before drawing it on the screen. Even if the object itself isn't triangulated.

I have a feeling it wouldn't look as it does if did the boolean with a primitive that had fewer polygons. Maybe an elongated octagon rather than a cube with rounded edges.

Either way I'm beyond that part now.
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