bbelt: No back story in mind. I just wanted to do something different than my usual load of BattleMechs. Feel free to come up with something if you like!
Hellsgate: That ship you quote-posted was just a simple idea concept. I needed a design reference as a guide for my current project. While it does look nifty, it's a simple kitbash from existing models available online. At least, I THINK they're still available. It's been years and I forgot where I got them.
If you want to use the vessel idea, go for it. If you want to reference the Decker (as I'm building it) thats fine, too.
Major Diarrhia: Good resources and excellent tips! I added the airlocks with the intention of having just a travelpod or similar shuttle before I built the engines. They can easily be moved somewhere other than their current positions.
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Another consideration is phaser array placement, the nacelles, which I like in appearance and placement, block the sides of the hull which will make array placement a little complicated. The dorsal part of the hull also has a lot going on so the arrays may not be able to be too big. Some fixed torpedo tubes and pulse phasers in the wing structures could be good, then the pod would just be extras, rather than necessary for a combat mission.
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Seems we're on a similar wave length. I'm planning a combination of different weapon types. Possibly a strip type phaser array on the upper half of the wings. The area closer to the main hull has point defense turrets in the original concept. They'll look interesting if not really feasible for Trek type starship. I've already added a ball phaser on the engine behind the warp grill. I'm considering placement for more weapons in other parts. There will be torpedo launchers in the wings themselves. Either single or double tube launchers on each side as well as in the omnipod.
Naturally the placement of all these weapons and other parts (sensors, thrusters, hatches, etc.) will determine where I can place windows or vice versa. There's still a lot of detail to be added!
Starship: The original was just rough lineart. For what it was I thought it was pretty good. I'm constantly going back and forth to my friend Tom (who drew it) for shape ideas and picking his brain for what specific parts are supposed to be. Truly a collaboration!