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Old 02-14-2008, 02:49 PM   #2 (permalink)
spudmonkey
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Realname: Nick
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I find that the best way to get the best result out of ZB, Mudbox, et al is to create a low poly version blocked-out version of the shape of the model first and then detail that. As you say, z spheres would have accomplished this a little better. The detail on the cranial part looks quite good, but the tentacles really let this down

unofficial speed modelling challenge #1 - Communication devices

My random WIP thread which includes some hints and tips on modelling which _may_ be useful for the link above...!
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