Hi, all. I've been an active member of Scifi-Meshes.com for a short while, an inactive member of it for a long while, and hopefully now, I'll be an active member again. I've rekindled my interest in 3D here, after taking what seems like an almost year or two year long break. I need to practice and brush up, as well as apply a sort of "new perspective" of mine on my 3d work.
To do this, I'm doing what I've done about a billion times it seems: I'm making what will probably not be the final version of the USS Echolancer, a ship that I intend to use in a science fiction film set in a unique universe (IE, not Star Wars, not Star Trek). I have made like... a billion versions of the Echolancer, none of which I have been satisfied by. They just haven't been detailed enough or armed enough to my liking, and aren't particularly "warship" looking.
So I'm giving it another shot. I'd really appreciate some opinions and insight on it as I go along. Maybe a bit much to ask, but stick with me here and help me see it through to the end stages. I need to know what, at the very least, is required of me to make a basic "good" 3D image.
Anyways. Here's what I have thus far -- rendered with a target direct light with an intensity multiplier of 1.0 and a skylight with an intensity multiplier of 0.5, and a Light Tracer applied to the skylight. Obviously, I haven't textured it yet -- I'll need a LOT of help with that. I am as proficient at texturing as a brick is at driving semis.