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| 2D Gallery Post your completed 2D related artwork. Be open to review and comment. |
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| | #1 (permalink) |
| SFM Nugget Realname: Jacob Collstrup Join Date: Feb 2008 Age: 25
Posts: 34
| First post of work, first post at all Heya, I recently found this site and was totally baffled by the high quality work seen here. So I decided to upload something myself. Its not really finished yet, but I don't know what to do about it. The shadows on the ship just seem a little wrong. But I hope you like it. Jacob |
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| | #4 (permalink) |
| Yeah, up another 10 cents Realname: Nate Join Date: May 2006 Location: San Diego, CA, USA Age: 31
Posts: 5,382
| It's a great picture but the thing about the lighting that you say is off is that an object that near to a heavy light source (as in almost in front of it) would have the bloom of light bleeding onto the ship. It' wouldn't be so black either. It would be close to a dark, saturated red. |
| 2d art is treated as a bastard child in 3D forums. There are cultures on this planet that are just plain not ready for advanced technologies like explosives and automatic guns | |
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| | #5 (permalink) |
| This time you see | How did you put the two images together? I'm just curious because the outline of the ship is terribly jagged, and in my opinion really does detract from the overall effect. Being a bit more careful when "cutting out" the image of the spaceship to overlay on the background will help to "sell" the effect. I have to admit I'm finding it hard to offer much more constructive advice or praise on the elements of the image that are by yourself, because to be honest all you've done is stuck one image over another. If you can tell us a little bit about your workflow then we may be able to improve your workflow and creative process. |
| Here comes the water, It comes to wash away the sins of you and I. This time you see- like holy water, it only burns you faster than you'll ever dry. | |
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| | #7 (permalink) |
| Yeah, up another 10 cents Realname: Nate Join Date: May 2006 Location: San Diego, CA, USA Age: 31
Posts: 5,382
| I think that looks better. This is just nit picking at this point but perhaps if you used an anisotropic lens flare on the sun- some nice horizontal streaks would be nifty. |
| 2d art is treated as a bastard child in 3D forums. There are cultures on this planet that are just plain not ready for advanced technologies like explosives and automatic guns | |
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| | #8 (permalink) |
| SFM Nugget Realname: Jacob Collstrup Join Date: Feb 2008 Age: 25
Posts: 34
| Sorry about the late reply...apparently the 'subscribtion' to this thread didn't go well... Hmmm...its little hard to explain. Overall I did just slap two images together. I used Adobe Photoshop. I took in the game screenshot and 'cut' out the cruiser by using 'magic want tool'. Actually I deleted everything AROUND the cruiser. I think selected it, again by using 'magic wand' and then copy it into the other image. The lines on the ship are jagged. The reason is twofold...the cruiser does not have a straight line. And I'm not too good with using the mouse in photoshop! ![]() About the light...thats a tough one...I actually believe that eventhough the cruiser appears to be 'under' the sun...its the sides facing away from the viewer thats in the sun. The rest is in shadow. I guess the 'bleeding' red light should be compared to how the moon looks in an eclipse? I do think that, if you are in a totally dark room, with no ambient, just one spotlight, aimed at you. Then you place an object right between you and the spot light. I would think that the only thing youd see is a pitch black profile of the object you're looking at. Maybe with some glare effect thats diffusing the borders of the profile. But I have NO clue how to achieve that. Jacob |
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