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Old 10-14-2008, 08:58 PM   #161 (permalink)
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It seems like it's gotta be worse than that, unless my brain's just stopped working. On a regular ring mounted perpendicular to the axis of motion, if you accelerate you're gonna have a 'gravity' pushing everyone towards the main-engine-facing wall of the ring. From an interior design standpoint, that's not hard to work with, you can lay out decks where everyone sits facing forward towards the nose of the ship, so when it's spinning you're pushed down in your seat but when you're accelerating you're pushed back in you seat, like driving. But with this frigate design having the ring parallel to the axis of thrust, when the ring's spinning the point closest to the front of the craft is actually going to have people feet-down to the nose (Hopefully I'm explaining this right). But when the craft accelerates, if the ring's still spinning you'll have increased gravity where the ring is closest to the engines and reduced gravity where it's closest to the front, right? And if you stopped the ring from spinning so you could maneauver, when you were accelerating people in the ring near the nose would be drawn up toward the 'ceiling' at that point, right? So th interior layout of the ring sounds like a nightmare.
With a ring orientation like that you just wouldn't bother with a dual orientation interior. Everyone would just strap down under acceleration, and that's that. That means acceleration shouldn't be that long, probably really high thrust while everyone is strapped down. Alternatively, a very low thrust, such as a twentieth of a gravity could be plausibly maintained even while keeping the ring spinning, and no one strapped down. A perpendicular ring could handle an even higher acceleration perpendicular engine burn while crew move freely. No matter what, you would want every strapped down when acceleration initially begins, especially when turning the ship or in combat.

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I guess they could be used in a pinch. What I was thinking of was that the heavier guns would have a lower rate of fire than smaller point defense guns. I'm also imagining that the anti-ship missiles are programed to perform random evasive maneuvers while closing to target, so a slow recharge laser would have problems adjusting quick enough.

Well, it sounds almost feasible.
Heavier laser weapons would have a higher rate of fire when used at lower than full power. The limit wouldn't be rate of fire but mechanical tracking speed and accuracy of the weapon mount. Considering the ranges such ships might fight at, that may not be a concern, even the strongest weapons would need to move very precisely to hit at their maximum range. There's really no reason a laser couldn't be used both offensively and defensively. The same things pretty much factor into what would allow a kinetic weapon to be used in point defense.

If the physical turret is a problem, you can just put another turret on for PD, that uses the same laser, or set of capacitors, since a laser generator can be centralized and direct the laser to multiple turrets, although not simultaneously.

The name of the training squadron is funny on its own and hilarious in context. I really like the black paint of the weapon testing squadron, I want to see more shiny black fighters. Or a fleet of ships painted in red, white, and blue! Remember, no stealth in space.

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Old 10-18-2008, 10:16 PM   #162 (permalink)
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Last capital ship for a bit:


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Old 10-20-2008, 09:41 PM   #163 (permalink)
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Old 10-20-2008, 09:52 PM   #164 (permalink)
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I like that airliner-esque nose on the Albatross. Also vaguely resembles the old style rockets of the 50s.

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Old 10-20-2008, 10:32 PM   #165 (permalink)
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Thanks B.J. I really like this one.

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Old 10-20-2008, 10:54 PM   #166 (permalink)
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been watching this for a while, really unbelievable that those aren't 3d. Very impressive, I really like the realistic approach to space warships. Albatros looks damn sweet, although I wonder how exactly it would land.
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Old 10-20-2008, 11:31 PM   #167 (permalink)
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Thanks Berkut, glad you like. BTW, the Albatross lands as a tail sitter.

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Old 10-21-2008, 04:06 AM   #168 (permalink)
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The cutter you've given us is an interesting take on the concept. I'm not sure of the tech you're using for intrasystem transport though. You give ranges in AU, when it seems that you're using reaction engines - which would make Delta-V a more appropriate term. It's one of the reasons I assumed the ships used some kind of stutterwarp at first.
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Old 10-21-2008, 05:12 AM   #169 (permalink)
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The cutter you've given us is an interesting take on the concept. I'm not sure of the tech you're using for intrasystem transport though. You give ranges in AU, when it seems that you're using reaction engines - which would make Delta-V a more appropriate term. It's one of the reasons I assumed the ships used some kind of stutterwarp at first.
Yeah, eventually I want to go back and redo the stats, expand them and make them internally consistent. Unfortunately the idea of hashing all that out is monumentally tedious for me!

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Old 10-21-2008, 07:26 AM   #170 (permalink)
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I love the new cruiser, it has a great looks. I'm glad you made a cutter, but a tail lander, that's tough. Certainly looks maneuverable and fast, though. The alt versions of both are great, too.

We should discuss the stat expansion.

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