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| 2D WIPs Post your 2D related works-in-progress (WIPs). |
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| | #21 (permalink) |
| Completely lost... Realname: Lee Join Date: May 2006 Location: Find the A$$ end of nowhere and i'm just north of it... Age: 28
Posts: 3,326
| very impressive work... I like the new engine section... |
| Keep smiling , It makes people wonder what your up to.. ![]() Some Cool Sites: 3D Scifi | Framevoid | Scifi'ers Anonymous | Ejected Core |Wolf Den Productions WIP: Assault Frigate | |
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| | #22 (permalink) | |
| Senior Member Realname: Stephen Wheelwright Join Date: May 2006 Location: Nottinghamshire Age: 41
Posts: 254
| Quote:
Sorry about the delayed response (been a bit busy). All the views you can do is the ideal answer, but being realistic side/front/top are the minimum but bottom and back would help too. As you'll see from my WIPs I'm not a very fast worker (most of the work is done in my lunch hour at work) so it may be sometime before I finish it. Also the resolution should be as high as possible, or seperate images for the main shape and for the details (i.e like the cockpit/gunners pod). Great work, this is looking amazing. Keep up the good work. | |
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| | #23 (permalink) |
| SFM Guru Realname: Tanner Join Date: Sep 2006 Location: Sonora Desert
Posts: 826
| Thanks for the positive comments, all. Any suggestions?Dadoes, OK, I'm still working on the top... already started on the front... How much detail do you want (Do you need me to put on textures... or does that matter?) Don't worry if it takes a while to finish (like I said I'm still working on the top... )[edit] now that I'm pretty sure where this thing's going, should I be working on all the views for each section. IE, finish 4 views of the cockpit/gunner's pod...before moving on to the next section, etc...? |
| (And as always... I may not be comprehending what you're trying to communicate, or... I MAY JUST BE WRONG.)-:shiner: Last edited by Honman1; 03-21-2007 at 03:26 PM. | |
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| | #24 (permalink) |
| Edselprise: Just Say No! Realname: Chris Join Date: May 2006 Location: New Orleans, LA, USA, North America, Sol III, Sirius Sector Age: 39
Posts: 593
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| :: JJ's Edselprise is an abomination. I guess "we're not doing a reboot" meant exactly the opposite. :: "If World War II had been a fashion show, we'd all be speaking German now." --Yours Truly | |
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| | #25 (permalink) | |
| Senior Member Realname: Stephen Wheelwright Join Date: May 2006 Location: Nottinghamshire Age: 41
Posts: 254
| Quote:
I could try to model each section as you finish the drawings, but at the moment I'm trying to get the Adamant textured so i can call her finished. So I won't start until thats done, else I'll never get her finished | |
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| | #27 (permalink) |
| SFM Guru Realname: Tanner Join Date: Sep 2006 Location: Sonora Desert
Posts: 826
| Update ^Me too. Here's the top view. Not sure if the drop shadow worked, but... I need to make some changes to the reactor (Top view's a little... Err, not quite right. )Threw in a side view of the gunship in combat braking configuration. Didn't take the time to adjust the shadows on the neck... |
| (And as always... I may not be comprehending what you're trying to communicate, or... I MAY JUST BE WRONG.)-:shiner: | |
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| | #29 (permalink) |
| SFM Guru Realname: Tanner Join Date: Sep 2006 Location: Sonora Desert
Posts: 826
| Thanks, I'm still pondering that suggestion you made... That would be a radical ship if I could pull it off. It was kinda impossible with the old propulsion system, but with the new one...hmm... maybe I'll try that next. |
| (And as always... I may not be comprehending what you're trying to communicate, or... I MAY JUST BE WRONG.)-:shiner: | |
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