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Old 03-24-2007, 02:17 PM   #11 (permalink)
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Quote:
Originally Posted by Aresius View Post
In the schematics of the Steamrunner you post that the Steamrunner class is equipped with 7 phaser arrays... But when I look at the pictures, I find 3, if I add something that looks like one, 4 phaser arrays...

3 on the top (one in front of the bridge and two between bridge and Bussard ramscoop) and one down (not sure about that, somewhere in the center section possibly on the place where the bridge would the seen as a shadow if mirrored), but where are the remaining?
That's a good question, and I honestly dunno. For the specs, I got them from ditl.org, the A Call to Duty website, and Ex Astris... and just sort of came up with something agreeable between them all. Daystrom has it as having six and ACTD has 7 listed, so I went with 7.

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Originally Posted by commandersozo View Post
hi
i like your stuff. this site: Neutral Zone Star Ship Database you will find a source of pics about st ships and all classes. hope it helps.
Thanx for the website. I usually go to The Guardian of Forever myself, but Neutral ZOne does have a couple that the other doesn't have. Right now I'm just using those red, green and yellow pictures that they produced for the Star Trek Magazine and Fact Files... they're super easy to work with for now.
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Old 03-24-2007, 03:30 PM   #12 (permalink)
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hmh...
Legolas25, why don't you change the schematics a bit to put some phaser arrays on it... I'd already had some ideas where the 7 arrays could be (okay, actually only 4 because 3 are already given) could be...

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Old 03-24-2007, 08:34 PM   #13 (permalink)
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Exclamation cool

would you be able to post cleaned up versions in png format?
they're a bit pixalated.

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Old 03-24-2007, 11:15 PM   #14 (permalink)
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Legolas,
Nice work, as usual, on the blueprints.
Also, thanks for the links fo Trek info.

When the battle lines are drawn, and the enemy engaged,
pledging your loyalty may mean laying down your life...
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Old 03-25-2007, 12:32 AM   #15 (permalink)
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I meant there were some visual details that don't fit with the actual mesh. For the numbers, why not change them to fit the picture, instead of the other way around?

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Old 03-25-2007, 07:34 PM   #16 (permalink)
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Well for these I just wanted to get them done the way they show up in the pictures, and just fix the colors and some little things. But yeah, I would like to add some phasers, shuttle bays, whatever is missing from the pics that're supposed to be there. Bu that takes a lot of time for some of them.

And it isn't Trek, plus it isn't finished yet (getting there though), but here's the Daedalus from Stargate.

Update: For update, check page 5

Last edited by Legolas25; 03-31-2007 at 09:19 PM.
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Old 03-25-2007, 08:56 PM   #17 (permalink)
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nice...

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Old 03-26-2007, 05:06 PM   #18 (permalink)
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impressively good, id like to see some more please.

Universal Law #001: anything and everything that could possibly go wrong can and probably will, and, most likely, at the least opportune time. My favorite game music :KH tunes . Legends of Atlantis has a new home, HERE (click the underlined cyan colored text). SAVE JERICHO! (click the underlined cyan colored text).
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Old 03-26-2007, 05:17 PM   #19 (permalink)
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Dunno what app your using but see if ti would support layers so you can have your black linework ontop of the colour to elimanate that halo effect. (gimp paintshop and ps support layers) Just set the line work on multiply or whatnot to allow the white areas to be transparent yet still keep the aliasing.

MKF-

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Old 03-27-2007, 02:56 AM   #20 (permalink)
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i like what you've done hope to see more
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