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| 2D WIPs Post your 2D related works-in-progress (WIPs). |
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| SFM Nugget Join Date: May 2006 Age: 21
Posts: 135
| Enterprise: Season 5 - Animated For a long while (pretty much since the show ended as a matter of fact) I’ve being working to produce something to continue the adventures of Captain Archer and his crew. At first I was aiming for a CGI based series, some of the fruits of which have graced these forums in the past, suffice to say after several hard drive crashes most of my efforts were wiped out. I wasn’t really garnering any help either so a few weeks ago I decided to opt for a 2D based cartoon instead. So here it is the first fruit of labour from the new project I’ve being working on the past few hours. Please note the empty patch is a placeholder for now. Feedback is welcome, hopefully I’ll have something else to show soon. Here's hoping you know who it's supposed to be . |
| Last edited by Pheon; 03-25-2007 at 02:11 PM. | |
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| SFM Guru | I'm not a fan either, but you really captured his anguished expression that he always has. What did you make it in? |
| Star Trek Dauntless A fan series that needs your help. "The most important job is not to be governor, or first lady in my case." -- George W. Bush | |
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| | #6 (permalink) |
| SFM Guru Join Date: May 2006 Age: 26
Posts: 817
| Wow, it's Archer but TAS, awesome idea. ![]() His bangs looks way off, the best way I can describe his hair is he looks like he has a there, yet not there, imperceptible comb-over. His face really captures his normal expression and major features. http://img177.imageshack.us/img177/415/archerbiovm9.jpg Are you going to use your picture as a texture for a 2D mesh and animate that way, it would allow for great sets? |
| My slightly improved and famous Enterprise Reference Pack. - 2/6/08 | |
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| SFM Nugget Join Date: May 2006 Age: 21
Posts: 135
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The picture you’re referencing is out of date that’s how his hair appeared during Seasons 1 & 2. By Season 3 his hair was shorter without the comb over. Quote:
But this is my current thinking. Practically all of the animation is intended to be done by drawing in 2D then compiling in a program like Flash. I was however going to make the animation process easier by utilizing crude 3D sets to help with the backgrounds, and camera direction. Although the technique will be more crucial in space scenes involving ships specifically, so I can get an idea of the action before getting headfirst into the animation to find something doesn't work after I've already drawn twenty frames that don't work. I’ll probably use this method for some of the more complex scenes as well to save on time. I did consider just using a 3D program to do all the space scenes, but I don’t think the cell shaders come off terribly well (at least when I try and use them) in MAX, so to keep the general feel of the cartoon linear I have for now opted against this for now. | |||||
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| | #8 (permalink) |
| SFM Guru Join Date: May 2006 Age: 26
Posts: 817
| Your right about his hair, he did have somewhat spiky bangs, later on. They seem a bit much in the picture, like a saw, but I guess thinner, more random, ones don't look that good and are harder to animate? http://images.wikia.com/memoryalpha/...rcher-2161.jpg http://images.wikia.com/memoryalpha/...divergence.jpg The method of using what is basically a 2D cut-out in a 3D program is what, I'm pretty sure, the South Park guys use. Originally, they used actual stop motion animation with construction paper, they eventually switched to Silicon Graphics machines. I think it's why motion and depth look unusually good in certain fight or chase scenes in South Park. I think they must use that camera that makes everything have no perspective, so it all looks flat. If you can't get cell shading right, why not just use flat looking skins? |
| My slightly improved and famous Enterprise Reference Pack. - 2/6/08 | |
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| | #9 (permalink) | ||
| SFM Nugget Join Date: May 2006 Age: 21
Posts: 135
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UPDATE: Here are a few more pics of the Archer design from multiple angles. They were done pretty quickly, but I’m more or less happy with them. I’m not sure when I’ll have something new after this. I've already completed designs for the rest on the main cast, and I'm working on an 'official' picture featuring all of them. I’m sure how much to show you of the run up work to that, as I would kinda prefer to save revealing the other designs for the final pic. But I’m also working on the design for the Enterprise herself, so I’ll put that up when it’s finished. | ||
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