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| 2D WIPs Post your 2D related works-in-progress (WIPs). |
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| | #41 (permalink) |
| SFM Obsessed | Nice work though there is an inconsistency between the top and side views. The bits at the back with the four orange boxes (impulse engines?) are incorrect on one of the views - You have them as horizontal in the side view but vertical in the top view so they don't match up |
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| | #42 (permalink) | |
| Edselprise: Just Say No! Realname: Chris Join Date: May 2006 Location: New Orleans, LA, USA, North America, Sol III, Sirius Sector Age: 39
Posts: 593
| Thanks! Quote:
They look the same in both views because they follow the round contour of the hull and they're equidistant apart at 45 degrees from the center point. Trust me, I agonized over that. It was one of the most painful parts of this drawing. A tail end view would illustrate what I mean better. What I'll probably do is push the dorsal view boxes toward each other slightly to get the "spine" and "flanks" of the ship to meet them in the same place in both views. I'll make that correction when I have time but it won't really effect the overall lines of the ship. I'll probably also provide a tail end sketch of the secondary hull to illustrate why they look the same. | |
| :: JJ's Edselprise is an abomination. I guess "we're not doing a reboot" meant exactly the opposite. :: "If World War II had been a fashion show, we'd all be speaking German now." --Yours Truly | ||
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| | #43 (permalink) |
| SFM Nugget | Started a thread over at "Bridge Commander Central", one of the most popular Bridge Commander forums. I hope someone will accept the challenge of modelling her ![]() Daedalus class Re-imagined |
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| | #44 (permalink) | |
| Edselprise: Just Say No! Realname: Chris Join Date: May 2006 Location: New Orleans, LA, USA, North America, Sol III, Sirius Sector Age: 39
Posts: 593
| Quote:
Here's a slight update. Modified the impulse engines just a bit to get the shape across a little better visually, though the overall exterior shape is exactly the same. Also, moved them toward the centerline about 5 pixels each in the dorsal view to correct a very minor discrepancy. ![]() And here's a quicky working sketch of the butt end of the engineering hull so y'all can get a better idea of how that all fits together. | |
| :: JJ's Edselprise is an abomination. I guess "we're not doing a reboot" meant exactly the opposite. :: "If World War II had been a fashion show, we'd all be speaking German now." --Yours Truly | ||
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| | #46 (permalink) | |
| Edselprise: Just Say No! Realname: Chris Join Date: May 2006 Location: New Orleans, LA, USA, North America, Sol III, Sirius Sector Age: 39
Posts: 593
| Quote:
Oh, and keep in mind that that sketch I did for the rear is nowhere near the final look (as if it's not obvious) so there's a little wiggle room for details there. | |
| :: JJ's Edselprise is an abomination. I guess "we're not doing a reboot" meant exactly the opposite. :: "If World War II had been a fashion show, we'd all be speaking German now." --Yours Truly | ||
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| | #47 (permalink) |
| Space Cadet Realname: B.J. Join Date: May 2006 Location: Huntsville, AL Age: 34
Posts: 975
| *Very* nice work there, Aethernaut! And I didn't have a problem seeing how the impulse engines were arranged before. I like how you've included that warp field/impulse deflection crystal/whatever dome at the front of the secondary hull. That detail has been there from the beginning, but I only recently noticed it! You've certainly got a good eye for adding in a lot of detail without cluttering a design. |
| B.J. Olejnik 2D WIP: BSG Vipers | |
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| | #49 (permalink) | |
| Edselprise: Just Say No! Realname: Chris Join Date: May 2006 Location: New Orleans, LA, USA, North America, Sol III, Sirius Sector Age: 39
Posts: 593
| Quote:
Thanks! Maybe more later this week as I'm moving back to that drawing. | |
| :: JJ's Edselprise is an abomination. I guess "we're not doing a reboot" meant exactly the opposite. :: "If World War II had been a fashion show, we'd all be speaking German now." --Yours Truly | ||
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