| |
| |||||||
| 2D WIPs Post your 2D related works-in-progress (WIPs). |
![]() |
| | Thread Tools | Display Modes |
| | #232 (permalink) |
| SFM Nugget Join Date: May 2006
Posts: 4
| johnny boy, your USS Galactica is awsome. just thought i'd share something i did a few years ago. i'm not much of an artist as you can tell by the crude sketch. this is the only one i ever did only because i've always like the idea of a fighter in the trek universe. you can tell where i got the basic shape. it's about the size of the viper. |
| | |
| | #233 (permalink) |
| SFM Nugget Join Date: May 2006 Age: 23
Posts: 141
| I like your riff on the Delta Flyer, nitram. Funny that we both kinda had the same idea. You should continue to develop it. Thanks for the praise. I'm really very excited about the reation to this whole project. Thanks! |
| | |
| | #234 (permalink) | ||
| SFM Guru Join Date: May 2006 Age: 26
Posts: 827
| That really is surprising. It just seems like a heavy handed way to make the fighter need a carrier when no other craft of similar size would need one. There's more than enough room for a warp drive, a torp tube, and large phaser arrays like the Scout has. The only reason the runabout might not have it is because it has to leave so much room for living space. Or you could just not have torpedoes, the system is a bit large for such a small craft, and use just that weapon from Insurection that forces shields to reset. Quote:
Quote:
| ||
| My slightly improved and famous Enterprise Reference Pack. - 2/6/08 Last edited by Major Diarrhia; 07-07-2006 at 01:34 AM. | |||
| | |
| | #235 (permalink) |
| SFM Nugget Join Date: May 2006 Age: 23
Posts: 141
| Well, here is a true LCARS Display of the Viper. As you can see, the ship is warp capable. Right now I'm thinking it would be a 3 to 4 person crew per fighter, although it could run with only a pilot. For now, it has 2 torpedo launchers, one in each "wing", near the main hull. The opacity varies with the depth of the image, as far as systems are concerned e.g. the torp. launcher is more opaque than the bussard collector to show that the warp engine assembly is further away from the main hull. There is an access hatch behind the pilot to access ship systems directly to effect repairs, and the ingress/egress hatch is at the top of the ship, where the ladder is. The aft compartment is for cargo or passengers, as the mission dictates. Its still incomplete, but this is pretty much what the configuration of the ship's systems would be. |
| | |
| | #236 (permalink) |
| Wondering Aloud Realname: Lee Join Date: May 2006 Location: Find the A$$ end of nowhere and i'm just north of it... Age: 28
Posts: 3,322
| comming along nicely...wheres the storage for the torpedos? |
| Keep smiling , It makes people wonder what your up to.. ![]() Some Cool Sites: 3D Scifi | Framevoid | Scifi'ers Anonymous | Ejected Core |Wolf Den Productions WIP: Assault Frigate | |
| | |
| | #237 (permalink) | |
| SFM Guru | Quote:
bar. | |
| Hallowed are the ORI... vipermark7@googlemail.com | ||
| | |
| | #238 (permalink) |
| SFM Nugget Join Date: May 2006 Age: 23
Posts: 141
| Well, in order to be even a small threat to a starship, I decided that this ship should be able to carry full size photon torpedoes. I figure 20 is a good number, though perhaps too much. At the least, I'd say 10. I may show two of them above the torpedo launcher, but the idea all along was that the torpedo magaziine is housed between the launchers, in the center of the Viper, so in the display they wouldn't be visible anyway. I also decided that the ship could carry mines that would be deployed from the aft cargo area. I'll work more on that later. I also need to add smaller details to the display such as conduits and other equipment. More to come. |
| | |
| | #239 (permalink) |
| SFM Guru | This is technically a fighter, though, and it doesn't need to be able to "sink" a starship, just hurt it enough. With 2000 micro-torpedos each, a squadron of this craft would pose a serious threat to any large starship(Especially during concentrated strafing runs). Go for more small hits, rather than 20 large ones. Just my three cents(What with inflation...). bar. |
| Hallowed are the ORI... vipermark7@googlemail.com | |
| | |
| | #240 (permalink) | |
| SFM Guru Join Date: May 2006 Age: 26
Posts: 827
| All the systems strike me as being of the wrong sizes. Consider the Scout, Sovereign, and the new shuttle from Insurection. They have large nacelles and small deflectors. But also consider the Viper VII and Peregrine, they have engine comparitively large to Star Trek ships. I was hoping for something more like this, with a single, center line, torpedo tube. I just realised that with the engines I put in, it should have a lot more dueterium, of course, the tanks will be from port to starboard as well, so maybe they don't need to be shown as larger. ![]() As mentioned, you could use micro torpedoes. A few years ago, I figured out how many micro torpedoes might equal a normal torpedo. Quote:
I used 650 micro-torps because the micro-torps as described in the DS9 tech manual are about the same size as the rounds used in the gatling gun of the A-10 Warthog and I was going for a gatling gun fast launch system. Your fighter though has a lot more internal space than an A-10. You might be able to carry roughly three drums, for 1950 micro-torps. That would be equal to a little over 40 photon torpedoes. However, I would prefer seeing this fighter using full size torpeodes. I just cannot see a micro-torpedo having the range nor accuracy of a full size torpeodo. | |
| My slightly improved and famous Enterprise Reference Pack. - 2/6/08 Last edited by Major Diarrhia; 07-09-2006 at 08:10 PM. | ||
| | |