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| 2D WIPs Post your 2D related works-in-progress (WIPs). |
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| | #1 (permalink) |
| SFM Nugget Realname: Sam M Join Date: Sep 2006 Age: 23
Posts: 10
Downloads: 0 Uploads: 0 | Luna class bridge attempt... When I started toying with the idea of maybe having a RPG set on a Luna-class ship I decided to also try my hand at my first bridge schematic in an effort to make something unique for it (know it will clash with things mentioned in the books but that's what swappable bridge modules are there for ). A few attempts later we have the attached, I wanted to try a couple of lesser seen things on the canon bridges (curved turbolift doors, a wonky conn console and given its role as a science ship, a larger than normal science station). So far think it's going ok (given my very distinct lack of Illustrator knowledge or skill! )As always, comments etc welcomed ![]() |
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| | #2 (permalink) |
| SFM Obsessed | I like it. |
| He's a high-tech redneck, Mayberry meets Star Trek. He's a bumpkin' but he's plugged in, he's a high-tech redneck. -George Jones Death and Limbo | |
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| | #3 (permalink) |
| SFM Nugget Realname: Brandon Join Date: May 2008 Age: 24
Posts: 6
Downloads: 0 Uploads: 0 | It seems to be a fine layout. There is just one thing I think is messy. That little hallway that leads to the ready room and head. I don't think you need that sub-hallway to the first head. All you have to do is move the head to the 'left' so that the door is flush with the first hallway. I'd also curve that hallway, again to the 'left' and move the head up so that it the wall between it and the ready room isn't wasted space. Other than that, nice work! |
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| | #4 (permalink) |
| SFM Guru Realname: Adam Kopala Join Date: Dec 2007 Location: Poland Age: 18
Posts: 344
Downloads: 0 Uploads: 0 | I don't know anything about bridge layouts but the drawing is very nice and everything seems to be thought-out. I only think that the ready room should be a bit bigger, unless only a few people will gather there for a staff meeting I guess that's all. Keep up the good job |
| Fitter, Happier And More Productive ... | |
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| | #6 (permalink) |
| SFM Guru Join Date: May 2006 Age: 32
Posts: 638
Downloads: 0 Uploads: 0 | Sweet. Keep going with it! |
| "Star Trek: New Worlds" Anthology http://www.geocities.com/trekwriter31/FanFic.html | |
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| | #8 (permalink) |
| SFM Guru Realname: Adam Join Date: May 2006 Location: Saint Laurence Age: 20
Posts: 271
Downloads: 0 Uploads: 0 | For the first version we're seeing, this is great. most bridge layouts here get played with so so so many times before they get this good. Fandabidosi! |
| First rule of serving with Deanna Troi- Keep her away from the helm! | |
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| | #9 (permalink) |
| SFM Nugget Realname: Sam M Join Date: Sep 2006 Age: 23
Posts: 10
Downloads: 0 Uploads: 0 | thanks all, now some responses ![]() I'm thinking of relocating the head back and to the left as suggesting, then maybe shift the back wall of the bridge back a bit, I really like the little area at the back of Whispers akira bridge with the pool table in there, so might try and work it so mission ops is in that back area rather than right behind the command chairs, i dunno, i'll have to play and see if it'll work. The ready room size varied greatly in the planning but in the end I opted to go for the Galaxy approach and keep it fairly small and use the briefing room for any staff meetings etc. And the dead space between the conn and viewscreen is there for the sake of the conn officers neck since he's already below the level of everyone else if he were too close to it he'd have to be looking up to see the viewscreen, which would just hurt after a while ![]() |
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