Thread: StarTrek DS9
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Old 03-30-2008, 10:57 PM   #330 (permalink)
gpdesigner
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**sensor pallet detail update**

Hey everyone . . . I've been thinking about the sensor pallet details for a few days and came up with a concept I think will work. I ran into an issue because for a CGI model, the sensor pallet they built for the model was really not going to work. I know some of you may be saying I am crazy for thinking that but if you look at the way they detailed it, you will notice it is a bunch of random mumbo-jumbo that doesn't mean anything. that maybe fine for television where the moving shots last a tenth of a second, but for CGI stills, I needed to come up with something more defined and tangible.

To me sensors are for gathering data bouncing electro-waves of whatever off objects and gathering the returning info, so I modeled greebles that somewhat looked like they didi this job rather than the jumbo they built for the model in the series. I tried to keep some of the randomness displyed on the physical model but reused objects over and over again to show the objects actually did something. . . .

the problem is I don't like the finished result . . . I think I should make some of the objects larger and have less of them, but keep the amount of different items to a minimum. . . . if anyone has any suggestions on design or layout of the details I would more than happily weight them in the final outcome of what i do from here.
Thanks for visiting the mesh yall . . .
gp
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