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Old 04-02-2008, 10:13 AM   #124 (permalink)
bojangles
SFM Nugget

 
Join Date: Jun 2007
Age: 33
Posts: 60
The only problem i've run into at the moment is with broken geometry. Usually bits and pieices ive been modelling then mirrored/merge verts over and over again leading to N-gons and other nasties. Running the cleanup command and fixing the bad faces seems to do the trick.

i've not really experienced any crashes, but then ive not really used paint-effects that much. The only issue i have is ram at the mo. I've only got 768mgs total, with about around 550 free after xp has taken its chunk and closing anything misc.

the model in total is probably hitting 1.7m at the mo. But thats a provisional figure, subject to change, of course, on about 40ish layers. A full render of that hits the hour mark on my poor puter.

tbh 300k doesnt seem that much for problems to start. It might be worth looking into it further if you're having issues from there. Maya doesnt like n-gons and apparently mental ray doesnt like triangles (????) according to a few sources i read whilst trying to fix my rendering problem the past few months. I know N-gons do cause probs with the mayatomr translator. Sometimes i also get warnings about missing uv sets. If you export a selection without any textures and as an MA file instead of MB you can import it into another scene and it should rectify a few obvious things.

And I wont be going anywhere near MAX. Me no likey. Maya has been a friend and confident for 3+ years now and there will be no unfaithfullness :P

Last edited by bojangles; 04-05-2008 at 11:11 AM.
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