| Well, this can be done a couple of different ways. The Easiest is to create a LookAt rotation controller. Now by default this would lookat the center of whatever object you tag it to (IE the transform gizmo) so you'll want to have it look at a dummy instead. You then link the object to the first ship ( with the base of the cylinder at the fire point) and the dummy object to the other ship. You can even move the dummy independently from the other ship to do strafing attacks. Multiple shots? Have the dummy jump to different locations on the enemy ship while fading your phaser in and out. |