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Old 04-07-2008, 11:34 PM   #552 (permalink)
Vektor
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Join Date: May 2006
Posts: 250
Quote:
Originally Posted by theCommander View Post
Grandeur-A and your Enterprise 1701 would be a great comparison!!! :-)
I’m sure I can arrange that at some point. I assume you’re talking about my conjectural Trek XI 1701 since it’s the only one that’s actually finished. The problem with that one is that I didn’t account for gamma correction when I did the texturing work, so it tends to look really washed out when I render it using physically accurate lighting, which is what I’m trying to do with everything these days. I’ve been working on redoing the textures so they render properly but I’m still learning on the whole gamma correction thing and it’s kinda slow going.

Quote:
Okay, I passed that info on to Elowan, but it would still help him quite a bit to have the close-up saucer elevations (fore, aft, side) showing the bridge module for him to refence. He asked me for them twice over the weekend.
I assume that’s something you sent me an email about. Unfortunately, I haven’t checked my email since Thursday or Friday of last week so I didn’t know about it. I should be able to render out some orthographics of the bridge module, or I could even create some cross-sectional splines of each view that could be DXF’d into whatever program he’s using.

Quote:
VEKTOR Is the ship exterior ready enough to start the MSD yet? We're going to need one done. I'm thinking of recruiting someone for that job... any suggestions? Of course we will need a trace-line done of the side of the ship for that.
Yeah, it’s probably far enough along for that, though I’m not going to guarantee that nothing about the ship’s profile will change, only that nothing will change drastically. Again, I can render out orthographic views or I can create cross-sectional splines. Let me know what you prefer.

As for who, I would also suggest Jose Ralat if you can get him to sign on for it.

And in answer to a question you posed some time ago, I am still debating several different approaches for texturing this baby. So far I am modeling a lot of surface details like panel lines, which opens the possibility of using just a few stock textures and tiling them over various parts of the ship. Unfortunately, this doesn't work for area specific texture details and also limits a lot of the weathering effects I like to include for added realism. The alternative is to do hi-res, "wall-to-wall" surface textures, but those come at a price, mainly memory limitations and render time depending on how close to the model you want to be able to get.

I don't know. I think I'm pretty good at actually creating textures but I'm pretty much a novice when it comes to the techniques of actually applying them to a 3D model, so I would appreciate any and all suggestions from those who are more experienced than I.
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