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Old 04-11-2008, 02:23 AM   #4 (permalink)
deg3D
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Realname: deg
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Thanks guys.

Pic-A-Card, there are actually pretty well painted textures on the floor, but the bright light washes them out in the sunlight areas, and the shadows shallow them up in the dark areas. Then you just get sick of tweakin' and want to move on.

As to the DOF, matter of my taste. And modo's camera rendered it with an F-stop of 1, and it's pretty accurate to real life, so I'll stick with it.

Berkut, modo has no volumetric lights to achieve that efx I originally liked so much in the original art. I may take it into LightWave at some point and render out some volumetric lighting later, but for now, this is good by me. Itchin' to move on and get back to my TOS Enterprise and other stuff.

Thanks again guys.

deg

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