Quote:
Originally Posted by Coolhand you need to switch the shadows on for each light. also, if you have for example, a row of overheads, you may want to instance copy each light - so when you adjust one the same adjustments are passed on to the other lights |
You didn't see my other topic here. I discover that the Instance copy on 3D Studio MAX 2008 has a bug. We lost the instance copies when we export them to .3DS format archives to use them on other applications.
I have the same problem when I use Effects and want to glow a material. It work if the copies aren't instance. So you have to do a normal copy.
Anyway UNTIL now it seems that its work for lights on 3DS MAX rendering. I didn't try on other programs as Vue or POSER.
Now writing about your post suggestion. Actually I used shadows are "on" on every spot of the first picture. All lights are spots targeted, rectangular cone too. I just changed "Inverse" by "Inverse Square" as you said.
Always the shadows seem to be wrong, I don't know why.