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Old 04-12-2008, 02:09 PM   #27 (permalink)
Pearse
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Join Date: May 2006
Location: London, Englandland
Age: 24
Posts: 506
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Quote:
Originally Posted by Gulcrapek View Post
Really nice... I'd only suggest removing the concave bit opposite the bridge thing, it looks like it might impede pedestrian circulation. But I've never seen the movie or game that it's from so I dunno.
Hey, what the hell are you doing here?

Quote:
Originally Posted by Kenetor View Post
thanks! im doing a BSc in 3d modeling and animation at bournemouth (uk), i didnt/dont have any art skills so i couldnt get on the BA. i would say im entirely self taught and i dont recommend my course to anyone lol
your dA stuff is pretty kool too, better than mine anyway lol

Kenetor
Thanks. Well I haven't played FF8, but this is coming along nicely. I'm curious as well about how you tackle the rest of the vegetation. I've been going nuts trying to make myself some good looking trees for an architectural project, but it's difficult to get the level of randomness and complexity without using way too many polys. There are always plugins though.

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