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Old 05-06-2008, 09:15 PM   #5 (permalink)
SGA_Maddin
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Realname: Martin Steil
Join Date: May 2008
Location: Germany
Posts: 73
I will post a pic form the botton of the ship soon. There are a lot of details too. Another reason for so many polys is the hangar. It is the oldest part of the ship and itīs moddeld very "noob like"^^ But the newer parts of the ship like the bringe and the deck are not so high poly because of the better moddelingstile.
Some other reason for the polys are the planels and the little details.

@startrekfan001 Yes on some places they are too "high" but the structure of the Daedalus is very proturding....

@SolCommand thanks I will do my best by creating the texture. I will UV-Map the big parts and then I want to create a metalltexture with a very weak panel look.

Last edited by SGA_Maddin; 05-06-2008 at 09:18 PM.
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