Greetings all,
As someone new to 3D, and about to start learning how to model, and since I'm a huge Battlestar Galactica fan and most of my work, especially initially will be in the BSG universe, I'd love to get some tips and advice, or even some tutorials and classes here in the SFM Dojo on modeling BSG ships anything from a Viper to a Battlestar.
There are so many FANTASTIC BSG modelers on SFM, and they make it seem to easy to produce such top notch work. For those of us new and wanting to start modelnig our own BSG ships, we'd love some pointers.
Some questions that I have right of the top of my head are:
a) How do you get those panels and armor plates on there. My guess are simple extrusions, but I'd like to hear more about how basically you "surface" the ship with those plates etc.
b) How do you organize yourself for big projects like a Battlestar? do you have like 100 layers for each part of the ship? Like a layer for the flight pods, maybe you divide the main ship hull into several parts? Where do you start to model something so big and complex, and how do you keep track of it all?
c) How do you create interiors, like the cockpit of a viper or the interior of a Raptor? how do you put that hole in there?
d) How would you deal with say a Raptor's cockpit canopy frame/window? Do you extrude the windows and let the frame stand out?
That should do for now. Of course I'm going to start simple and small, like doing my own Mark 2, and then moving on to a Raptor, and then a mid-sized ship maybe, and then build my way up to a Battlestar.
Any tips/advice/pointers are very welcome and appreciated. If any of you BSG modelers wrote any tuts, if you could point the way that'd be great too.
With so many amazing BSG modelers, I hope we can eventually get some tutorials from some of them, cause that'd help new folks like me a lot, and help our BSG family grow
Thanx a lot
Adalla