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Old 05-13-2008, 12:31 AM   #13 (permalink)
chrono
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Adalla,

The only times you really have to worry about scale is when you are modeling several objects for a scene and they have to relate to each other in the same space, though you can or when you do need to cheat the scale visually, and when you are modeling separate objects that are part of another object.

When it comes to textures and scaling, distance from the viewer becomes a concern. A sphere of 1m diameter will look visually different from a sphere that's 100 meters with the same texture. Textures scale with the objects size, but do not increase in resolution when their scale is changed. It's always at it's original resolution.

In the end scale is relative & arbitrary to how the artist wants the object or scene to be viewed. So if working at the designs correct scale is something that you want to do, then by all means do so!

Sometimes the worst opponent is the one closest, yet ignorant of the truth.

Last edited by chrono; 05-13-2008 at 12:35 AM.
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