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Old 05-13-2008, 02:37 PM   #47 (permalink)
deg3D
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Realname: deg
Join Date: May 2006
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Lookin' good Pix!

With round windows the trick is to try as best you can to line up your points as close as possible to the lateral polys, reducing the number of extra added points (from cutting into the lateral poly edges), this way you reduce the chance of mesh errors.

deg

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