Quote:
Originally Posted by al3d at 4m polygones, i don't care if it looks insanly good, it need to loose at least 2.5 million to make sens mate. |
Thanks for stopping by Al. I need to clear up one word from you . . . do you mean "Scenes" or do you mean "Sense". Scene is one thing Sense is another and to me the Station makes sense it's . . . . sci_fi
If the word you mean is scene, then I guess this would take up a lot of resources in a render, but the model can be stripped away or have certain versions of it done. low poly and so forth . . .
There is
"in my beginners opinion" no way you can get that much detail in a full blown DS9 for 2.5 million polys or less . . . . . That is out of the question, flat out . . . . . I was born at nigh, but not last night
I would truely like to see that done. first off the amount of segmentation would be stagering. Hull plating would be non existent. . . you would have to result to image maps, which we all know will not stand up on close ups.
As for the sensor pallet? dude . . . . those are gonna cost you big time . .

trust me, there isn't a waisted poly on my sensor pallets and they cost me 177,297 polys per section, with a total of 6 sections . . . .
plus my sensor pallets are not as good as they should be . . . . lol
they could use some more details . . . . .
I will agree with you on one count, it is big and would be very very hard to put in a scene and render it with a bunch of other stuff, but it can be done.
I remember reading a post you made where you did scenes with 12 million poly's or some such like that? . . . . so there ya go.
2.5 million . . . . impossible

gp