| Anyways, as for the 4m poly count issue, I can see where alot of the polies are coming from. There is alot of "quasi-neccessary detail" along alot of the sections that logically speaking the human eye would miss.
I pose a couple of questions, please do not take these as digs against your model which is quite good.
1. Do you have the mesh subdivided into sections ( ie, weapons sail #1, #2, #3, upper / lower pylon #1, #2, #3, etc docking ring sections )? Go in and take a long hard look at what detail the human eye is most likely to see first, as well as the flow of detail, where it leads the eye to.
2. When you start your texturing process, try to use a very minimalist hull plating pattern as this will augment the modeled detail you already have, possibly allowing you to remove a little of the excess, further reducing your poly count.
With all luck that should bring you down into the 3,500,000 range. |