| Don't really know how to respond to the last couple of posts . . . Ummmmmm lets see,
WXM, your just crazy . . . D'oh! . . . . . fifty thousand polys . . . .
As far as Ghostrider asking for a release of the mesh and Andrew responding with the Begging comment, well lets say that that is a response that has been said before on a lot of other forums by a lot of other people who have a different view about first post members asking were they can download models . . . . . So Ghostrider no matter how good your intentions were, you kinda set yourself up for that, I am just sorry Andrew got to you first . . But I know other folks on other forums who would have been a lot more brutal.
Ghostrider your comment about the quasi necessary detail . . . . well I guess this is largely a point of view kind-a-thing. . . . . . and this may work in with what AL3D was thinking.
You both are thinking production value, How it will look in a scene with tons of other stuff. So all the micro detail you refer to as quasi necessary will not be seen.
In my mind I am building this mesh for me, this is what I am going to render. When I render the Station it will be just as close as the test renders you see. The fact that you saw the quasi necassary detail means the human eye can it.
To answer your point questions, the mesh is very much modular at this point. There is just one weapon sail. there are 3 section of habitat ring and only one section of the outer docking ring, and the pylons are not yet built but when finally make them, there will only be one.
I don't plan on duplication or Radial arraying the station until all of the imaps are made and texturing is done. As far as clean-up, all of the detail have their own layers, so at any given time detail can be added or deleted.
Your ideas about how to proceed with the texturing is good advice, I will give that a go when the time comes.
gp
P.S.
I PM'ed you early this morning check your inbox. |