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Originally Posted by al3d Ok, here we go, only made fixed a small section cause to be honnest, it's a bit of a mess. all double sided polygones, haft of wich are flipped the wrong size. all pipes are mostly unwelded. lots of polygones hiding behind other polygones. Extremely small pipes with 30 sided segments, then 24 divisions on a straight pipe. Also lots of twisted polygones that will give errors in renders.
So, here's only a small section fixed, from 18 500 to 7435 polygone. and i could remove another 1500 polygone easily but time is short today.
I think that when people say" OH..i'll clean it after" is a bit bogus answer, not offense Ralph, but what's the point of modeling like that!?... |
While this topic is going on, and I feel that we have these discussions a lot on a few different boards... Can you post some wires of the before and after the clean up (with GP's permission, of course)? I know this is one of the areas I'd really like to brush up on and I think seeing the wires might help many of us get a better idea of clean / optimized models.