| Its a very good start.
Some tipps to your poly count: especially on the details, nurnies and lil'gizmos watch for segmentation! a round cylindrical or spherical detail part, thats very small in comparison with the overall ship can have greatly reduced segments without anyone noticing it. For Instance, a tube on the ships hull can with good conscious be modelled with just 10 or 12 sides. No one will ever notice it.
Another crit on the texture. UVW map and texture bake your primary hull. Take teh texture to photoshop are some other fancy grafics program and add dirt and shadows and a "worn look" to the texture that corresponds to the hull panels and details. Right now the texture runs totally off track on the edges of the hangar bay. By smoothing or adding drawn details to the map in those areas you will greately improve your model.
I hope this helps a bit and you get, what I mean.
Greets,
Merl |