Thread: StarTrek DS9
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Old 06-08-2008, 03:51 PM   #432 (permalink)
al3d
Mr. Speedy
 
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Join Date: May 2006
Location: Montreal
Age: 42
Posts: 3,624
Quote:
Originally Posted by chrono View Post
"Heavier than it needs to be."

That is a COMPLETELY subjective opinion that comes directly from your JOB and you and every other 'professional' needs to remember that about a hobbyists/non-pro work. ESPECIALLY when it's NOT asked for to begin with.

Yes everyone can learn something new, but they sure as HELL don't need someone/anybody to stick their noses into anyones projects and indirectly call them out for the most juvenile of reasons on par with the kindergarten level "My Dad's better than Your Dad!" argument/taunt.

Step away from the thread, watch to see if he took your advice, and then shrug if he didn't. Help him if he asked for more. But for the love of God stop hounding the guy! It's up to HIM and HIM alone whether he takes your advice or not, and not your's to repeating attempt to shove your viewpoint down his throat.
Mate, have'nt you notice that you are the only one posting negative crap right now?. SFM is a place of learning as Ace's put it so often. doing an effective model as NOTHING, and i repeat since you don't read to well, NOTHING to do with been a pro or hobbiest. I don't consider myself a "pro", just a lucky bastard who gets to do this for a few $$$. EVERYONE as something to learn, i learn everyday by working with Pro's and Hobbiest. Tobian is a Hobbiest as you call it, yet he's insanly good with Nodes, so i will not esitate a second to ask him for advice on Nodes if I'm stuck with a problem. It's when someone as an attitude like yours that they get stuck for years never improving realy.

If i was the only one on SFM saying 4.5 million polygones is over the top, then SURE...i'de butt out, but dude, if you knew anything about 3D, you're basicaly stop posting that none sens.

When you love a pet, loosing it is like loosing a part of your soul. I lost part of mine on Feb 12 2008. Never will it be the same again.
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