| Did some work on the torso. Shows you the hardpoint arrangement. Atm I think this will have 6 hardpoints the 4 you see facing forward, and the two you can kind of see facing back. The ones facing back are for additional ammunition, other equipment, or extra large weapons that may require more than 1 hardpoint to use. I'm also working out a system that will allow the unit to operate in 3 modes: artillery, assault and runner (smarter mode names may or may not come in the future).
1). Artillery mode would practically turn the mech into an immobile turret for maximum weapon stabilization, this will allow for more precise artillery/sniper weapon fire, and higher firing rates to be used accurately.
2). Assault mode would be that standard mode you would expect a mech like this to be used in.
3). The high speed mode would allow the unit to move around very fast while sacrificing manuverability and weapon stability. |