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Old 06-30-2008, 09:27 PM   #161 (permalink)
Jack Skieczius
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Realname: Jack Skieczius
Join Date: Nov 2006
Age: 22
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Originally Posted by japme View Post
Amazing. I tracked the Legacy from the middle of 1.0. It makes me wish that I had started with Lightwave, instead of Carrara. Even when you subdivided the mesh, all of the polys are square and flowing, unlike Carrara which triangulates to achieve smoothing.

Again a beautiful ship, and can't wait to see the interiors.

Just curious though, how much CPU and Memory does it take to render it? I want to compare some different aspects of the two programs as I am looking at upgrading to the next level of 3D application.

hey.

i am running on a core 2 duo 2.6 gigs. 2 gigs ram and a 8800GT vid card.
when working on her, the vid card is nice cause i can move the mesh with everything showing around at high frame rate. tho working on her requires me to put most of the mesh into another layer and or hide it.

when rendering her tho. it depends. the renders i have made only take a short time to render, maybe like 5 minutes at most, i am using fprime which is an add on renderer for lightwave and basically renders as a preview, i can edit the textures and lights with the renderer open and it updates, etc. i cant do this with lightwave's native rendering engine. tho i can do more with native lightwave, fprime is fast for preview images.
the images i have posted up in this thread all have at least one light with and radioisity turned on with 2 bounces. adding reflections and radiosity to the renders make them render longer, etc. also the warp grills, along with the bussards and impulse engines all use a sigma(subsurface) shader to get the effect i have on there now, that also cuts into render time, but is fully dependent on how large of a portion of the screen those surfaces take up in the render.

if you are gonna get a new computer to work on, i would suggest the more computing cores the better, and the better graphics card is a plus but not needed as it has nothing to do with the final render.

as for the program, get something like Lightwave or 3ds Max. Maya is good to and so is XSI and Cinema4d.
my personal favs for anyone are 3ds max and Lightwave.
a lot of us better artists use lightwave i have noticed on here. people like tobian and IRML, just to name a few, use lightwave.

andway i hope that helps. any more questions i can be reached on msn messenger or AIM most of the day.
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