Cheers. This is a bit of a nothing update; just plodding through increasing texture coverage... most of the Galor is now mapped, still have the Keldon bits to deal with. The panel effect is still the same as before, so you can still barely see that

I have killed the blue colour cast in the GI, and killed off the directional light for the time being, so you can get a much truer impression of the colouring now.