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Old 03-06-2007, 06:41 PM   #1 (permalink)
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Escort duty

Hopefully you cant tell from this angle the colonial movers isn't finished yet!

A pair of my vipers fly escort high in the atmosphere of an earth type planet.
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File Type: jpg escort duty.jpg (195.7 KB, 457 views)

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Old 03-06-2007, 06:52 PM   #2 (permalink)
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Nice, but I really don't think it's designed for atmospheric work...

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Old 03-06-2007, 06:58 PM   #3 (permalink)
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do you have any shadows on your fills? Something about the lighting doesn't look quite right.

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Old 03-06-2007, 06:58 PM   #4 (permalink)
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It is in the new series, and it does say "we move anywhere" on the side.

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Old 03-06-2007, 06:58 PM   #5 (permalink)
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Wow, that kicks ass B`, nice work...

Darth Malice... aka Obi12077... "That name no longer has any meaning for me"...:D
My son, Darth Grommit. Born 12th May 2006. Sith Lord in training... Sith Lords wanted... All levels and ages welcome...
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Old 03-06-2007, 06:59 PM   #6 (permalink)
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Quote:
Originally Posted by Coolhand View Post
do you have any shadows on your fills? Something about the lighting doesn't look quite right.
Yeah, theres shadows on all three lights, and theres a skylight set on 20%

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Old 03-06-2007, 07:02 PM   #7 (permalink)
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amazing
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Old 03-06-2007, 07:12 PM   #8 (permalink)
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you could really improve how you're using them, the way the lighting is falling on the filled sections just looks odd. Basically the shapes on the filled side of the ships (particularly the mover) just don't seem to be occluded on the filled side giving it a very CG look.

key is good, skylight is a good choice... but for this i'd ditch the traditional couple of fills (or change their positions a lot) and then setup a ground plane (which is invisible to the camera) turn on the bounced light so your key is actually reflected back up onto the ships like it really would be from the planet (make the ground plane fairly large!) or you could make a light dome which is flipped upside down and made of earthlike coloured lights to provide that soft bounced back lighting.

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Old 03-06-2007, 07:53 PM   #9 (permalink)
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I like the ships lots, the textures on the CM ship could do with a bit of work (they're a bit basic at the moment), but all in all I like it.

One rule for them another for the rest of us.
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Old 03-06-2007, 08:45 PM   #10 (permalink)
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Quote:
Originally Posted by Coolhand View Post
you could really improve how you're using them, the way the lighting is falling on the filled sections just looks odd. Basically the shapes on the filled side of the ships (particularly the mover) just don't seem to be occluded on the filled side giving it a very CG look.

key is good, skylight is a good choice... but for this i'd ditch the traditional couple of fills (or change their positions a lot) and then setup a ground plane (which is invisible to the camera) turn on the bounced light so your key is actually reflected back up onto the ships like it really would be from the planet (make the ground plane fairly large!) or you could make a light dome which is flipped upside down and made of earthlike coloured lights to provide that soft bounced back lighting.
I think my pc would throw a fit at bounced lighting, but I'll give that a go when I eventually get a new graphics card.

Both those ships are quite slow to render, and its always going to be hard to light a ship thats both dark and light at the same time.

Andrew, textures on the CM are temporary at this stage, although I did think the containers were more or less done, and I just needed to work on the ship itself.

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