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| 3D Gallery Post your completed 3D artwork. Be open to review and comment. 1 image MUST be uploaded with each thread |
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| | #1 (permalink) |
| SFM Guru | Blazer Force Fighters Various older renders of fighters from my books, will post more new once I make them |
| The original Totally Insane AUTOCAD Modeller Creator of the Blazer Force Universe and the Crew Size Calculator V3 Last edited by Knight26; 03-01-2008 at 02:52 AM. | |
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| SFM Guru | Giving the bad guys some love too |
| The original Totally Insane AUTOCAD Modeller Creator of the Blazer Force Universe and the Crew Size Calculator V3 Last edited by Knight26; 03-01-2008 at 02:52 AM. | |
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| Mr. Speedy Join Date: May 2006 Location: Montreal Age: 42
Posts: 3,614
| well...some of the model look cool. but none of the compositon actually work, lighting does'nt realy fit in any renders...and you see Right away it's just a render placed on a real image. so overall, LOTS of work is needed in my opinion at this stage to be considered a respetable shot. |
| When you love a pet, loosing it is like loosing a part of your soul. I lost part of mine on Feb 12 2008. Never will it be the same again. | |
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| | #4 (permalink) |
| SFM Guru | lining up the shadows has always been the hardest thing to do, it's a pain when you don't know all the light angles in the original background plate |
| The original Totally Insane AUTOCAD Modeller Creator of the Blazer Force Universe and the Crew Size Calculator V3 | |
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| Administrator | Gotta agree with Al. You need to really up the lighting quality to match the background stuff. Also the background on the first two pics is by Greg Martin. |
| Personal website (New version up - now web developer oriented) "Chuck Norris destroyed the periodic table, because Chuck Norris only recognizes the element of surprise." Current WIP: Defiant Class - Finished | |
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| | #6 (permalink) |
| SFM Oracle Join Date: May 2006 Age: 29
Posts: 3,512
| It's a nice model, very well done. I agree on the lighting. Matching lighting can be a pain in the ass, but you can do it, I'm sure. Just try to mentally place the sun/light source in your mind and do test renders looking at the shadows on your model and the shadows in the images. If they don't match, move the lights slightly and render again. Another thing to consider is the graininess of some of your backgrounds. A noise filter on your renders where the backgrounds are grainy will improve the believability of the renders greatly. |
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