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Old 05-06-2008, 01:51 PM   #1 (permalink)
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Coxxon's Cylon Basestar, textures modified

Turn to page 2

Had some free time and was playing around with the textures on coxxon's basestar and came up with this

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Last edited by today; 05-21-2008 at 11:22 AM. Reason: new thumb
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Old 05-06-2008, 11:26 PM   #2 (permalink)
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The thumbnail doesn't look like much, so I've edited my post to show the entire image inline


...and yes I know it's probably too dark for most monitors, it was supposed to be moody and menacing

For contrast, here's the unaltered version in the same scene...

Last edited by today; 05-06-2008 at 11:37 PM.
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Old 05-07-2008, 09:24 AM   #3 (permalink)
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The texture is nice, but the starfield could use some rework and the scene itself looks a bit boring
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Old 05-07-2008, 10:18 AM   #4 (permalink)
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4096x3072?

Unofficial speed modelling challenge #2 - NOW LIVE!

unofficial speed modelling challenge #1 - Communication devices

My random WIP thread which includes some hints and tips on modelling which _may_ be useful for the link above...!
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Old 05-07-2008, 10:22 AM   #5 (permalink)
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Quote:
Originally Posted by spudmonkey View Post
4096x3072?
At lower resolutions the entire image was being eaten alive by pixelation after being compressed. This way it's still pixelated but there isn't any loss of detail. The only catch is that the resolution is probably about 3 or 4 hundred times what the model was designed to be rendered at....
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Old 05-07-2008, 10:29 AM   #6 (permalink)
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At lower resolutions the entire image was being eaten alive by pixelation after being compressed. This way it's still pixelated but there isn't any loss of detail. The only catch is that the resolution is probably about 3 or 4 hundred times what the model was designed to be rendered at....
Which 2d app were you using to compress the image or were you doing it in the 3d app? Pixelation should not be an issue for this image.

Edit: Also, what AA settings are you using when rendering? There are a number of tricks with AA that will allow fine detail to be retained in a lower resolution render

Unofficial speed modelling challenge #2 - NOW LIVE!

unofficial speed modelling challenge #1 - Communication devices

My random WIP thread which includes some hints and tips on modelling which _may_ be useful for the link above...!

Last edited by spudmonkey; 05-07-2008 at 10:37 AM.
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Old 05-07-2008, 02:13 PM   #7 (permalink)
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I was doing everything in the interest of saving time(this is the first instance where I've actually had enough free time to even open LW in months).. so to answer your questions in order: MSPaint (faster than playing with paintshop), and enhanced Low

I'll probably do a real render with this thing in a few weeks when I have more time
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Old 05-07-2008, 02:22 PM   #8 (permalink)
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Using jasc's export/optimization tools I can pretty much avoid the pixelation entirely, it just takes slightly more time than I had available yesterday... so it was actually faster to render at 4 time the resolution than it was to compress it

In retrospect it probably wouldn't have killed me to run it through paintshop

Last edited by today; 05-07-2008 at 02:28 PM. Reason: added reduced resolution version of first image
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Old 05-07-2008, 08:54 PM   #9 (permalink)
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Using MSPaint for resizing an image is like using a goose feather for writing. You don't do that anymore these days

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Old 05-09-2008, 03:52 PM   #10 (permalink)
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you should rework the smoothing groups.

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