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| 3D Gallery Post your completed 3D artwork. Be open to review and comment. 1 image MUST be uploaded with each thread |
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| | #1 (permalink) |
| SFM Guru Join Date: May 2006
Posts: 335
| Coxxon's Cylon Basestar, textures modified Turn to page 2 Had some free time and was playing around with the textures on coxxon's basestar and came up with this ![]() |
| Last edited by today; 05-21-2008 at 11:22 AM. Reason: new thumb | |
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| | #4 (permalink) |
| SFM Obsessed | 4096x3072? |
| Unofficial speed modelling challenge #2 - NOW LIVE! unofficial speed modelling challenge #1 - Communication devices My random WIP thread which includes some hints and tips on modelling which _may_ be useful for the link above...! | |
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| | #5 (permalink) |
| SFM Guru Join Date: May 2006
Posts: 335
| At lower resolutions the entire image was being eaten alive by pixelation after being compressed. This way it's still pixelated but there isn't any loss of detail. The only catch is that the resolution is probably about 3 or 4 hundred times what the model was designed to be rendered at.... |
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| | #6 (permalink) | |
| SFM Obsessed | Quote:
Edit: Also, what AA settings are you using when rendering? There are a number of tricks with AA that will allow fine detail to be retained in a lower resolution render | |
| Unofficial speed modelling challenge #2 - NOW LIVE! unofficial speed modelling challenge #1 - Communication devices My random WIP thread which includes some hints and tips on modelling which _may_ be useful for the link above...! Last edited by spudmonkey; 05-07-2008 at 10:37 AM. | ||
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| | #7 (permalink) |
| SFM Guru Join Date: May 2006
Posts: 335
| I was doing everything in the interest of saving time(this is the first instance where I've actually had enough free time to even open LW in months).. so to answer your questions in order: MSPaint (faster than playing with paintshop), and enhanced Low ![]() I'll probably do a real render with this thing in a few weeks when I have more time |
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| | #8 (permalink) |
| SFM Guru Join Date: May 2006
Posts: 335
| Using jasc's export/optimization tools I can pretty much avoid the pixelation entirely, it just takes slightly more time than I had available yesterday... so it was actually faster to render at 4 time the resolution than it was to compress it ![]() ![]() In retrospect it probably wouldn't have killed me to run it through paintshop |
| Last edited by today; 05-07-2008 at 02:28 PM. Reason: added reduced resolution version of first image | |
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| | #9 (permalink) |
| call me Roman Realname: Roman Join Date: May 2006 Location: Karlsruhe, Germany Age: 23
Posts: 549
| Using MSPaint for resizing an image is like using a goose feather for writing. You don't do that anymore these days |
| My WIP: Hiigarian Transport 'Bishop' Gallery: Golden Shoal | Dangerous Encounter II | Opening Fire II | Opening Fire | Disparate Siblings | Homecoming | |
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