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Old 05-20-2008, 02:33 AM   #1 (permalink)
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Colony Wars 2211.

Alright Ya'll, this is one that I'm working on, and have been working on for the past few years. (Like all of my other stuff, .) It's called Colony Wars 2211, and in fact is somewhat similar to the late 90's game series that bares a similar title. (Only, just, similar.) In any case, I'm still working on it, but since my internet is down, (damned thunder storm, ); I thought I'd just go ahead and post what I have, while I'm at a nieghbor/friend's house. Tell me what you think, .
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File Type: jpg inflight_001b.jpg (2.7 KB, 39 views)

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Last edited by Hundred; 06-21-2008 at 04:32 AM.
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Old 05-20-2008, 04:28 AM   #2 (permalink)
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That was one of the COOLEST Play Station original game ever!

"When the GRIM REAPER comes a calling, I'm going to make the bastard earn it"!
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Old 05-21-2008, 02:37 PM   #3 (permalink)
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Yeah, I liked it too. But to be honest, tne second game in the series was not nearly as good, but it had it's own coolness once you got into it. But the one that I thought was a total rip-off, was one by the same developers (I believe), called Blast Radius. It was pretty cool when you had nothing else to do, but it wasn't anything to go crazy over. I've also been thinking of changing the name of mine, as I plan on making it into a game as well, .

Pic update...
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Old 05-22-2008, 11:49 PM   #4 (permalink)
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(Crickets chirping in the background. Hundred tugs at his collar.)..... Wow, tough crowd.

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Last edited by Hundred; 05-23-2008 at 12:01 AM.
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Old 06-09-2008, 03:44 PM   #5 (permalink)
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Boy, talk about the silent treatment.......
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File Type: jpg solo_002.jpg (149.2 KB, 14 views)
File Type: jpg solo_003(blur).jpg (102.6 KB, 14 views)
File Type: jpg solo_004.jpg (122.4 KB, 8 views)

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Last edited by Hundred; 06-09-2008 at 04:11 PM.
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Old 06-09-2008, 05:40 PM   #6 (permalink)
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I must say that, while I DO like the fighter, I have some issues with the images.

1) Neither engine flare really impresses me. I like the second one far more than the first, but I think that it would work better toned down a bit, esp. on the brightness.

2) Compositing - feels a bit, well, static. Swing the camera around (anti-clockwise if you're circling around the fighter ... i.e. - towards the bow) and give it a bit more angle from above. Maybe a bit (JUST A BIT) of motion blur?

3) Sun-flare. Just as with the engines, the sun in your images is a bit too much. It might look that way in reality (or not), but it's definitely overpowering the image.

Other than that ... keep up the good work. It's not like I can model, after all!

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Old 06-14-2008, 03:35 PM   #7 (permalink)
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More info to come...
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File Type: jpg ClnyWr(a)_001.jpg (215.1 KB, 10 views)
File Type: jpg ClnyWr(b)_001.jpg (230.5 KB, 4 views)

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Last edited by Hundred; 06-14-2008 at 10:54 PM.
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Old 06-14-2008, 11:50 PM   #8 (permalink)
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Hello Sanderlee, and thank you for the feedback. It means a lot to me as I further develop my skills, .

Quote:
Originally Posted by Sanderlee View Post
I must say that, while I DO like the fighter, I have some issues with the images.
Good.


Quote:
Originally Posted by Sanderlee View Post
1) Neither engine flare really impresses me.
Really? I didn't think so, the excessive brightness, in the second flare, is to indicate full burn.

(???)


Quote:
Originally Posted by Sanderlee View Post
I like the second one far more than the first.....
That's understandable, however the first flares aren't really flares, simply burn off from the particals in the nebulae.


Quote:
Originally Posted by Sanderlee View Post
2) Compositing - feels a bit, well, static. Swing the camera around (anti-clockwise if you're circling around the fighter ... i.e. - towards the bow) and give it a bit more angle from above. Maybe a bit (JUST A BIT) of motion blur?
I'll have to get back to you on that one, ...


Quote:
Originally Posted by Sanderlee View Post
3) Sun-flare. Just as with the engines, the sun in your images is a bit too much. It might look that way in reality (or not), but it's definitely overpowering the image.
I thought that originally, but after looking at it for a while, I'd just say they need to more transparent.


Quote:
Originally Posted by Sanderlee View Post
Other than that ... keep up the good work. It's not like I can model, after all!
Cool, .

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Old 06-17-2008, 08:32 PM   #9 (permalink)
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Another pic Ya'll. TMWYT, .
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Old 06-17-2008, 10:29 PM   #10 (permalink)
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Waaaaay too much motion blur. It doesn't do your fighters justice to smear them all over the image this way.

I'd say tone the motion blur down to about 20% of its current setting and try again. That might feel a bit too slow at first glance ... but it'll make the image better. You can always up the blur on the terrain without upping it on the fighters.

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