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| 3D Gallery Post your completed 3D artwork. Be open to review and comment. 1 image MUST be uploaded with each thread |
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| | #1 (permalink) |
| SFM Nugget Join Date: May 2006 Location: Montréal, Québec, Canada Age: 21
Posts: 47
| Sci-fi modelling reel Hey guys, well I just uploaded a demoreel I created in the context of my admission at the Nad Center in montréal. A 3d animation school. It's basicly just a fast edit of some of my best models. Check it out, leave me your comment here or on vimeo. The music was done by Derek McTavish Mounce. Modelling Demoreel Js Guillemette 2007 on Vimeo ps: I was accepted at the NAD center! even received a more than decent scolarship! ![]() ps2: Make sure to visit www.montagestudio.org and go to our gallery to see full render of these shots. |
| Last edited by Ecks; 05-26-2008 at 01:46 AM. | |
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| | #3 (permalink) |
| Completly FUBAR'ed! Realname: Lee Join Date: May 2006 Location: Find the A$$ end of nowhere and i'm just north of it... Age: 28
Posts: 3,268
| I really liked the p38, very original twist on a classic plane. |
| Keep smiling , It makes people wonder what your up to.. ![]() Some Cool Sites: 3D Scifi | Framevoid | Scifi'ers Anonymous | Ejected Core |Wolf Den Productions WIP: Assault Frigate | |
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| | #5 (permalink) |
| SFM Obsessed Realname: Adam Kopala Join Date: Dec 2007 Location: Poland Age: 19
Posts: 1,019
| Wow amazing job ! I really like all of your models. They're very clean and detailed. The renders are also awesome, I can't pick my favourite |
| Fitter, Happier And More Productive ... | |
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| | #6 (permalink) |
| SFM Obsessed | Nice work on the vehicles. They look like they are designed for a game engine rather than high poly work, which is cool from my point of view. The "characters" (Spartan in particular) are a bit weak by comparison, but I guess they show that you aren't just a vehicles person Oh, and congratulations on getting into NAD |
| Unofficial speed modelling challenge #2 - NOW LIVE! unofficial speed modelling challenge #1 - Communication devices My random WIP thread which includes some hints and tips on modelling which _may_ be useful for the link above...! | |
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| | #8 (permalink) |
| SFM Nugget Join Date: May 2006 Location: Montréal, Québec, Canada Age: 21
Posts: 47
| Thanks guys for the reply! Really appreciated ![]() gonk droid: yeah, you're right about the feet. Definitly should add them..I had some, but they looked awful, and back when I made the demoreel, I didn't really have time to start bothering with my older models, so I let it like that. But you're right..he should have feet :P And yes, everything is rendered in Blender. WHy are you asking? Do they look "blender made"? Or do you happen to know i'm using blender? spudmonkey: Well except maybe the "x-racer" which could be quite low poly if it wasn't of the subsurfurface modifier, and maybe the spartan with some work, I don't see how the other models could be low poly, but hey! Thank you |
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| | #9 (permalink) |
| SFM Obsessed | The wireframes looked low poly, but I guess that wasn't the case for the final renders! My bad |
| Unofficial speed modelling challenge #2 - NOW LIVE! unofficial speed modelling challenge #1 - Communication devices My random WIP thread which includes some hints and tips on modelling which _may_ be useful for the link above...! | |
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| | #10 (permalink) | |
| SFM Nugget Join Date: May 2006 Location: Montréal, Québec, Canada Age: 21
Posts: 47
| Quote:
Make it easier to see the "modelled" polygones imho. Instead of the fancy smooth thousands and thousands of little polygones generated from the modifier. | |
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