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Old 05-29-2008, 08:38 PM   #1 (permalink)
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ISCS Olympic Jump transit

Here's a post-prod experiment to create a jump/warp effect for the Olympic. I imagine it being somewhat akin to a BSG jump but with a slight 'run-out' transition instead of the stationary *puf*

I hope you like it, any crits & comments are always welcome.
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File Type: jpg Bluenebula copy.jpg (478.9 KB, 127 views)

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Old 05-29-2008, 09:18 PM   #2 (permalink)
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very nice.

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Old 05-29-2008, 09:20 PM   #3 (permalink)
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Outstanding image mate

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Old 05-29-2008, 09:24 PM   #4 (permalink)
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Very nice.

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Old 05-29-2008, 09:30 PM   #5 (permalink)
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awesome work!
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Old 05-29-2008, 09:35 PM   #6 (permalink)
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Nifty.

Nitpicking here, but I'm not sure about the white splotches (a wake possibly?) under the ship though. They sort of stick out.

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Old 05-29-2008, 09:58 PM   #7 (permalink)
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Thanks guys!

@Guerrilla: Well, I wanted to have the effect of some of the ..errr.. jump/warp 'stuff' dissipating and bleeding or dripping of the ship as it exists. But you're right, they do seem a bit too blotchy right now. I should refine the effect and go into more detail and make it finer, more subtle.

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Old 05-29-2008, 11:32 PM   #8 (permalink)
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try with particule flow for the driping things.
you create a proxy invisible mesh and use it as a position objects and speed by object.

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Old 05-30-2008, 09:12 AM   #9 (permalink)
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Hmmm good idea... Right now it's all just post-prod in PS. even the ship itself is a composite of 5-6 layers.

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Old 05-30-2008, 09:58 AM   #10 (permalink)
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Very nice Mate.

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