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| I type really fast, among other things. | 2D/3D Environment and Character Art Competition Forum: CG News Posted By: bethadillon Post Time: 05-12-2008 at 05:53 PM Text: Another competition people might be interested in. You can submit one JPG to each category (2D Character, 3D Character, 2D Environment, 3D Environment). The cool thing is that it's judged by people involved in games like Fallout 3 and the Tom Clancy series. 2008 NoGD 2D/3D Environment and Character Design Competition http://gamedev.sessions.edu/nogd-awards/ Deadline June 15 The 2008 Notes on Game Dev 2D/3D Environment and Character Design Competition is now open for entries. Art will be judged by some of the top talent in game development today including Damian Pannell (Artist, Relic, Vancouver, British Columbia), Doug Oglesby (Concept Artist, Red Storm Entertainment), Jesse Brophy (THQ, Phoenix, AZ), and Nate Purkeypile (World Artist, Bethesda). Winners and runners up will be announced in the Notes on Game Dev and Notes on Design Blogs and in their respective newsletters which include 40,000 global subscribers. Winners will also be announced on GameCareerGuide.com, the leading portal site for game career seekers and industry recruitment. Excellent prizes for winners include a full Game Art Certificate Program from Sessions Online Schools of Game Art, a broad choice of instructor-led game art and animation classes, membership in IGDA, and subscriptions to Game Developer Magazine. PRIZES: Prizes have been donated from our four outstanding sponsors: ![]() Grand Prize Overall Winner receives: • The right to use the NoGD 1st Place Award Winner digital seal in their portfolio / reel. • A fully paid grant for the Accredited Game Art Certificate Program at Sessions Online School of Game Art ($5355 value) - OR - any number of the instructor-led online classes taught at Sessions Online School of Game Art including Maya Basics, Maya Advanced, Tiling Textures, Game Lighting and Color, Tiling Textures, Character Animation, Character Setup and Rigging, Game Analysis and Criticism, Intro to Game Development and History of Video Games • A one year membership in the International Game Developers Association. • A one year subscription to Game Developer Magazine. Winners of each individual category receive: • The right to use the NoGD Category Winner digital seal in their portfolio / reel. • A one year subscription to Game Developer Magazine. HOW TO ENTER: CATEGORIES: There are four categories in which you may enter. You may submit only one entry for each category. 3D Environment Art (limited to 5000 polygons): • Interior or exterior of an architectural structure • Outdoor landscape, geological or organic formation • World objects 2D Environment Art: • Interior or exterior of an architectural structure • Outdoor landscape, geological or organic formation • World objects 3D Character Art (limited to 5000 polygons): • Creature • Monster • Human character • Fictional character 2D Character Art: • Creature • Monster • Human character • Fictional character DEADLINE FOR ENTRIES: Submissions are due by June 15, 2008 with winners announced July 1, 2008. One submission per category is allowed. GUIDELINES FOR ENTRIES: - Submit your art as a high quality JPG to competitions@sessions.edu with your category, title of work, name, email address, and phone number. One email per image please. - Submissions are due June 15, 2008. - You can submit one JPG for each category. ABOUT THE JUDGES: ![]() Jesse Brophy THQ, Phoenix, AZ - Jesse Brophy is a technical artist who has worked at a range of game design companies, including Atari, Breakaway Games, and Sony. He created all the lighting, rendering, camera work, compositing, rigging, and some of the modeling and texturing as well as all particles for the Dungeons and Dragons Heroes Xbox Video in addition to leading the art team in its creation. Jesse currently is developing Xbox games at THQ in Phoenix, AZ, where he serves as a Technical Artist/Character Artist. Jesse has a BFA in drawing and visual communication from the University of Arizona. ![]() Damian Pannell Artist, Relic, Vancouver, British Columbia - Relic artist Damian Pannell worked on modeling, textures, and gameplay aspects of the vehicles and tanks for Company of Heroes. Well-established in the Real Time Strategy genre, Company of heroes continues to develop its visual quality and coding ease with the Essence Engine. And of course, it also recently won the “Best PC Game” and “Outstanding Innovation in Gaming” awards at the Elans. ![]() Doug Oglesby Concept Artist, Red Storm Entertainment - Doug Oglesby is a founding member of Red Storm Entertainment, and has worked on eleven game titles in some capacity, nine of them at Red Storm and four as Lead Artist. He received his degree in Communication Arts, with a focus in graphics and illustration, and worked for five years in television, during which he received an Emmy and five Emmy nominations, as well as three international awards from the Broadcast Designers Association. Mr. Oglesby has also worked as a freelance illustrator, a potter, and a children’s book illustrator, and is currently in pre-production for an unannounced tactical action console game. ![]() Nate Purkeypile World Artist, Bethesda - Nathan Purkeypile is a World Artist at Bethesda Softworks who graduated from DigiPen in 2004 as Valedictorian. He got his start in game development in the Half-Life 1 mod scene, working on mods such as Action Half-Life and Desert Crisis. Since then, he has worked on a number of commercial titles such as Metroid Prime 3, Aeon Flux, and Bloodrayne 2. He is currently working on creating a number of environments for the upcoming Fallout 3. More... |
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