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| I type really fast, among other things. | Free Training Material from Lost Pencil Forum: CG News Posted By: lostpencil Post Time: 06-04-2008 at 03:15 PM Text: Hi Folks, I have a number of training video tutorials I have created in the past (11 DVDs worth) that deal with everything from modeling, to scripting to character animation using Maya, Max and Lightwave. I’m going to slowly make this material available for download for free via YouTube. Some of the training is a bit dated (older versions of software), and some things I would now do differently (having more experience with character animation and the tools), but I think there is enough useful information in the training that it can still merit a download or two. You can find the "Just Animate - Wheels" training set already uploaded (8 parts): http://www.youtube.com/LostPencilAnimation The video can be a bit blurry when it comes to viewing the expression in the expression editor (due to YouTube compression), so I have made the source files available so you can follow along: http://www.lostpencil.com/temp/wheel_source.zip (~470kb) Here, in a nutshell, are the videos that I will be releasing: Just Animate - Wheels! (Maya) How do you make wheels turn automatically? What are expressions in Maya? Over 55 minutes of training covering everything from basic math principles to application of those principles to a real problem.Just Animate - Games! (Lightwave) Using Lightwave 7.5, we create a number of game loops (walk, run, jump, stand and death) and exports the Lightwave model and animations into the GameStudio game engine.Just Animate - Walk Cycles (Lightwave) Using Lightwave 7.5 we create a basic walk from scratch and then modify that walk three times in order to show how variations can quickly be created.Just Animate - Walk Cycles for 3ds Max Using 3ds Max 5.0 we create a basic walk from scratch and then modify that walk four times in order to show how variations can quickly be created.Just Animate - Facial Expressions and Body Language (Lightwave) Using Lightwave we create multiple facial morph targets, and an animation of a character getting surprised, then angry, and then sad in order to show how facial expressions and body language work together to create effective character animation.Just Animate - Lip Sync (Lightwave) Using Lightwave we spend 40 minutes on lip synching a character.Model&Rig in a Day (Lightwave) Using Lightwave 7.5, we show how to quickly create a simple character model, a female biped. Then we rig the character using a predefined skeleton template and an automated script (ACS3). Then we show in detail how to use vertex paint to modify and tweak the weight maps in order to create effective mesh deformations.Just Animate - Workflow (Maya) The focus of this training is to establish an animation workflow that will enable you to quickly and effectively create character animation.Animator’s Gym (General, with Maya specifics) The Animator's Gym teaches the fundamental principles of character animation. It doesn't stop there; we know that it is often best to teach by example. A good portion of our training DVD also walks through a one minute animation and talks about what was done to make it look the way it looks. What decisions were made, why they were made, what techniques were used and much more. It is like being with the animator as he animates. It contains approximately 4 hours of video training material.Special Project - SuperJet (Lightwave) Training material coversSpecial Project - SpineBot (Lightwave) Training material coversSpecial Project - Colliding Galaxies (Maya) Training material covers3D Apprenticeship - Max (Model, rig, texture, animate horse) Training material for 3D Apprenticeship - Maya (Model, rig, texture, animate elephant) Video training forHope you find it useful! More... |
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