Go Back   Scifi-Meshes.com > 3D Modeling > 3D Questions & Answers

3D Questions & Answers Post your questions here. Make sure you include all necessary information.

Reply
 
Thread Tools Display Modes
Old 03-18-2008, 06:42 PM   #1 (permalink)
SFM Obsessed
 
Starship's Avatar

 
Realname: Cassio
Join Date: May 2006
Location: São Paulo - Brasil
Age: 43
Posts: 1,653
Send a message via MSN to Starship
Max Delete unused materials in a scene

I searched, but not found a way to delete the unused maps in a scene. Note that Iīm not talking about the slots material, itīs easy.
Iīm talking about the unused materials that appears in Map/browser when you check "scene".
Thanks for help!

My Page - http://starships.host.sk/index.htm
1-Absolutelly no!!! It wonīt be done... You wonīt see a ridiculous pokemon as a crew of my ships. And donīt ask me about technobable too, please!
2- Science Fiction itīs only FICTION. Donīt argue as it is a real thing. It isnīt!
Starship is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-18-2008, 06:54 PM   #2 (permalink)
SFM Guru

3rd Place in the Scifi Crate Contest 
Total Awards: 1 (more» ...)
 
Join Date: May 2006
Age: 23
Posts: 524
Send a message via ICQ to psycho
never had this problem (or never realized it), but maybe try merging the model into a new scene... it should only merge the used materials then...

psycho is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-19-2008, 09:48 AM   #3 (permalink)
SFM Obsessed
 
spudmonkey's Avatar

Outstanding Member! Winner! - Sensei Challenge 6 Sensei Challenge Winner! Sensei Challenge Honorable Member Award 
Total Awards: 4 (more» ...)
 
Realname: Nick
Join Date: Jun 2006
Location: UK
Posts: 2,154
You can do it from one of the options in the material browser but I can't remember what it's called and don't have Max at work... I think if you go to the material library option where you can open other mtl files you are able to remove materials from the current scene, but it might be another option

/not my most useful moment!

Unofficial speed modelling challenge #2 - NOW LIVE!

unofficial speed modelling challenge #1 - Communication devices

My random WIP thread which includes some hints and tips on modelling which _may_ be useful for the link above...!
spudmonkey is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-19-2008, 10:29 AM   #4 (permalink)
SFM Nugget
 
DaAan's Avatar

 
Realname: Steve
Join Date: May 2006
Location: Hull, UK
Age: 23
Posts: 64
in the material editor window go to the utilities menu and go down to condense material editor slots, it will then remove the materials not applied to an object in the scene

[edit] there is also one to do multimaterials too that ones called clean multimaterial [/edit]
DaAan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-19-2008, 11:11 AM   #5 (permalink)
SFM Obsessed
 
Nutsy's Avatar

 
Realname: Simon
Join Date: May 2006
Location: Never Never Ever Forever Land
Age: 26
Posts: 1,297
Send a message via ICQ to Nutsy Send a message via MSN to Nutsy
I dont think you can fully delete all unused maps and meterials in max... I think it might be a bug.

I have had a simuler problem. I removed all references i could find of a meterial bake i did.

But it still comes up as a missing texture when i send it to the render farm. So i have to enclude a dummy texture alone with the texture pack. Its a right pain in the arse as it doesnt copy with the asset exporter.
Nutsy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-19-2008, 12:31 PM   #6 (permalink)
SFM Guru
 
iOSYS's Avatar

 
Realname: Alex
Join Date: May 2006
Location: Vancouver
Age: 19
Posts: 443
Send a message via MSN to iOSYS
How much of an effect does a series of unused map have on ones system? Will it significantly gum things up? I get the feeling it does not, unless you have... a LOT of them. Am I right?
iOSYS is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-19-2008, 12:55 PM   #7 (permalink)
SFM Obsessed
 
Starship's Avatar

 
Realname: Cassio
Join Date: May 2006
Location: São Paulo - Brasil
Age: 43
Posts: 1,653
Send a message via MSN to Starship
Quote:
Originally Posted by iOSYS View Post
How much of an effect does a series of unused map have on ones system? Will it significantly gum things up? I get the feeling it does not, unless you have... a LOT of them. Am I right?
First: Thanks for all of you in repplying.

iosys Iīm not sure about the effect on the system, but your explanation sounds logical.
For me, anyway, all those unused maps left behind with a mesh, sounds like a "dirty" work. I would like to clean the scene before to release my meshes.
I know that another chapter is needed too: to clean the mesh itself... But itīs another history (skill and pratice).

My Page - http://starships.host.sk/index.htm
1-Absolutelly no!!! It wonīt be done... You wonīt see a ridiculous pokemon as a crew of my ships. And donīt ask me about technobable too, please!
2- Science Fiction itīs only FICTION. Donīt argue as it is a real thing. It isnīt!
Starship is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-19-2008, 12:58 PM   #8 (permalink)
SFM Obsessed
 
Nutsy's Avatar

 
Realname: Simon
Join Date: May 2006
Location: Never Never Ever Forever Land
Age: 26
Posts: 1,297
Send a message via ICQ to Nutsy Send a message via MSN to Nutsy
I cant say for sure as i don’t know how the system works... But i guess next to little... In the case of missing textures in render farms and network renders its more of an annoyance... As you have to make the dummy texture. The dummy would only be a few kb as its really just a .tga .png .bmp with a few black pixels.

But if you mean an image sequence... just load the sequence file... Max doesn’t check beyond that so it wont run the image files if there not there.

Its just an annoying bug that max doesn’t always totally disassociate texture maps that are no longer in use. IE like texture bakes that have been removed from the models materials...
Nutsy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-20-2008, 02:12 PM   #9 (permalink)
SFM Nugget
 
Ndege's Avatar

 
Realname: Ndege
Join Date: Oct 2006
Posts: 98
I don't think you can truly remove a material from an object using the interface (by truly I mean that you can remove the maps, but the material will still be on the object if you check with the material dropper).

Luckily, you can do it using MaxScript. Select the object(s) you want materials removed from, open the MaxScript listener, then type

$.materials = NULL

Hit enter. All materials will be scrubbed (bitmaps and all) and the selected objects will revert to their wireframe color.

edit: Just noticed there's a "How To... Remove All Materials" script you can put in the interface (toolbar, menu, quad, whatever) in the MaxScript help files that clears materials on all objects in the scene.

Last edited by Ndege; 03-20-2008 at 08:41 PM.
Ndege is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-23-2008, 04:59 AM   #10 (permalink)
SFM Obsessed
 
Starship's Avatar

 
Realname: Cassio
Join Date: May 2006
Location: São Paulo - Brasil
Age: 43
Posts: 1,653
Send a message via MSN to Starship
Thanks Ndege, but i don't want to clear the mesh materials, just the materials not used, but floating around in Map/browser.

My Page - http://starships.host.sk/index.htm
1-Absolutelly no!!! It wonīt be done... You wonīt see a ridiculous pokemon as a crew of my ships. And donīt ask me about technobable too, please!
2- Science Fiction itīs only FICTION. Donīt argue as it is a real thing. It isnīt!
Starship is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

« - | - »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

 
Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off
Forum Jump


New To Site? Need Help?

All times are GMT. The time now is 11:34 PM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0
Template-Modifikationen durch TMS