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| | #1 (permalink) |
| SFM Guru | Modeling vs textures. I've been wondering about this thing over the weekend on which way should be better in doing my stargate spaceship. Is it wise to model every singe armor panel or is it better to texture them because i've had it with modeling the armor panels (going crazy as it were...) As for instance the bc-304 class from the stargate shows, is it more texture than modeling or the other way around. Or another question would be better what is the ratio between modeling and texturing in the filming industry for instance. Of course it might look better if it was all modeled but if it were all modeled what time would one have in making everything else before one would go completely insane and raving about polygons while you were making dinner... |
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| | #2 (permalink) |
| SFM Oracle | It depends on the use of the model, and your hardware. Also if your better at modeling or textures. Game models are almost all textures, Movie Models seem to be more modeling(they have giganto render farms) but also very good textures obviously. The main thing to remember, it will look better 99% of the time if its modeled rather than textured. |
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| | #4 (permalink) |
| Yeah, up another 10 cents Realname: Nate Join Date: May 2006 Location: San Diego, CA, USA Age: 31
Posts: 5,346
Downloads: 0 Uploads: 0 | The manner in which the model is lit matters too as a decent lighting set up can really correct a bad texture job and low poly counts. |
| 2d art is treated as a bastard child in 3D forums. There are cultures on this planet that are just plain not ready for advanced technologies like explosives and automatic guns | |
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| | #6 (permalink) |
| SFM Guru Join Date: May 2006
Posts: 534
Downloads: 0 Uploads: 0 | You could do a hero model with modelled detail for close ups, and use it as the base for rendering textures for a low poly version of it. |
| Born to be Wilde. And to be the slowest modeller in this galaxy. | |
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| | #8 (permalink) |
| Administrator | Controversial topic IMO. Both ways can be used, depends on what you want to do with the model. |
| Personal website (New version up - now web developer oriented) "Chuck Norris destroyed the periodic table, because Chuck Norris only recognizes the element of surprise." Current WIP: Defiant Class - Finished | |
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| | #9 (permalink) |
| SFM Nugget Realname: Ndege Join Date: Oct 2006
Posts: 98
Downloads: 0 Uploads: 0 | My rule of thumb is that details that affect the profile of the model gets geometry and details that only affect the appearance of the surface get maps. I break that rule all the time. Or I end up doing both. This sort of thing is very situational and down to personal preference. Unless you are doing it for a professional project, then it's down to schedules and budgets. |
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| | #10 (permalink) |
| SFM Obsessed Realname: Jeff Join Date: May 2006 Location: New York City
Posts: 2,354
Downloads: 1 Uploads: 0 | Also, if you're really great at texturing you might be able to get away with less mesh detail. If you're really great at modeling the opposite might apply. You can get great looking renders either way, if you're good. |
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