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Old 05-02-2008, 03:10 PM   #1 (permalink)
SFM Nugget

 
Join Date: May 2006
Posts: 35
Max Need help recovering a texture.

Okay so i've been working on a research station for Armada II (yes ancient game I know )
Anywho I usuall use paint shop pro to do the main texutring, then switch over to photoshop cs at the end.

So anywho, i'm going on texturing and psp being the piece of crap it is parts of my textures start vanishing and blank squares start appearing in places as i'm working on other parts.

Anywho I get frusturated, close the file and leave for a while...come back...niether psp or cs can open the file anymore.
Something else to note is that i've got the texture on my "Station".
Is there any way to recover the file short of rendering orthos of the station?
It appears to work fine in max...

Any ideas.....i'd hate to think psp just screwed me out of many hours of texturing
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Old 05-02-2008, 08:39 PM   #2 (permalink)
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Realname: Ndege
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That's weird. What format is the texture file?

Max's render to texture can render back out images you are using as textures. I do this all the time to switch up UV layouts from different channels and paint across UV borders. Apply the material texture to a uv mapped plane and use the diffuse channel, then render out whatever format you want the image file to be.

Note that the rendered image will be square, so if you used a rectangular texture you will want to render out to the longest dimension and bring it back to the aspect you want in your paint program.
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Old 05-03-2008, 04:02 PM   #3 (permalink)
SFM Nugget

 
Join Date: May 2006
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Quote:
Originally Posted by Ndege View Post
That's weird. What format is the texture file?

Max's render to texture can render back out images you are using as textures. I do this all the time to switch up UV layouts from different channels and paint across UV borders. Apply the material texture to a uv mapped plane and use the diffuse channel, then render out whatever format you want the image file to be.

Note that the rendered image will be square, so if you used a rectangular texture you will want to render out to the longest dimension and bring it back to the aspect you want in your paint program.
The texture was in psd.
Thanks a tonne, I never thought of that, stuck it on a plane and rendered a gigantic image. It retained practically all of the detail.
Thanks a lot, this worked great, saved me a lot of work, now all I have to do is move the UV maps a bit to the side and scale them a bit.
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