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| | #1 (permalink) |
| SFM Nugget Realname: Eric So Join Date: Sep 2007
Posts: 45
| [MAX] Modeling a curved hull. ![]() Concept, found online, artist unknown. ![]() What I'm getting from my attempts. Ok, as you can probably tell, the 3d version isn't coming close to sketch. I'm just asking to see if there's a way to match the sketch. Just so everyone knows, I'm used to doing architectural models of buildings, I'm not used to curved/rounded shapes. If I've done anything wrong in this request, I'll do my best to correct it asap. |
| Last edited by Eric072691; 06-12-2008 at 05:58 PM. | |
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| | #2 (permalink) |
| SFM Guru Realname: Bogdan Join Date: May 2006 Location: Mississauga, Canada Age: 20
Posts: 505
| what is the problem you're having exactly? If you mean the segmentation around the hull you need to select the model and use the smooth modifier and then select auto smooth if you mean you're having difficulty following the sketch exactly, there isn't an easy answer to that. To make a 3d version of that sketch would take a long time and quite a bit of effort, a lot of which would be going back an forth repeatedly and checking every line |
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| | #3 (permalink) |
| SFM Nugget Realname: Eric So Join Date: Sep 2007
Posts: 45
| Sorry I didn't explain it well enough. I having issues with the hull's segmentation, but that's not the real problem. Right now I can't get the hull to be "cut" at some of the points. you can see the little bit of an opening in front of the bridge portion. Its oddly shaped, not a simple shape like a square or circle. -Hope this helps a bit. If you have any idea of a tutorial to get better following of a sketch and just over all model a hull better, can you give me the link? |
| WIP: Aeon Last edited by Eric072691; 06-12-2008 at 07:53 AM. | |
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| | #6 (permalink) |
| SFM Guru Realname: El Lu Join Date: Jun 2006 Location: Santiago - Chile Age: 25
Posts: 664
| you'll also be happy to learn that when you take an open edge, holding shift and draging it will create a new polygon. for your spaceship aplication, you obviously have a curved shell opened on some locations, with more blocky structures inside. i would do this shell first, having my holes whereever i want then only making the blocky structure. (and for the curvy shell holes, delete your polygons instead of extruding them. you'll be wanted to apply a shell modifier on that later ) |
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| | #8 (permalink) |
| Is Baaaaack... | Watch out for triangles in your mesh. The smooth modifier works best with quadrilateral faces on a mesh, as do msmooth and turbosmooth. Also, the smoother you want that hull, the more segments you should give it. That's easy to do: select a row of edges, then click "select ring" so that you have all of the edges that are parallel. Then use the connect tool to add several connecting edges between them. Couple seconds' work. |
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