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Old 06-12-2008, 07:00 AM   #1 (permalink)
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[MAX] Modeling a curved hull.


Concept, found online, artist unknown.


What I'm getting from my attempts.

Ok, as you can probably tell, the 3d version isn't coming close to sketch. I'm just asking to see if there's a way to match the sketch. Just so everyone knows, I'm used to doing architectural models of buildings, I'm not used to curved/rounded shapes.

If I've done anything wrong in this request, I'll do my best to correct it asap.

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Old 06-12-2008, 07:05 AM   #2 (permalink)
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what is the problem you're having exactly? If you mean the segmentation around the hull you need to select the model and use the smooth modifier and then select auto smooth

if you mean you're having difficulty following the sketch exactly, there isn't an easy answer to that. To make a 3d version of that sketch would take a long time and quite a bit of effort, a lot of which would be going back an forth repeatedly and checking every line
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Old 06-12-2008, 07:21 AM   #3 (permalink)
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Sorry I didn't explain it well enough. I having issues with the hull's segmentation, but that's not the real problem. Right now I can't get the hull to be "cut" at some of the points. you can see the little bit of an opening in front of the bridge portion. Its oddly shaped, not a simple shape like a square or circle.

-Hope this helps a bit. If you have any idea of a tutorial to get better following of a sketch and just over all model a hull better, can you give me the link?

WIP: Aeon

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Old 06-12-2008, 04:22 PM   #4 (permalink)
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you maybe want to use the chamfer on some edges...

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Old 06-12-2008, 05:59 PM   #5 (permalink)
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Ok.. chamfer the edges on th main body?

WIP: Aeon
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Old 06-12-2008, 07:10 PM   #6 (permalink)
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you'll also be happy to learn that when you take an open edge, holding shift and draging it will create a new polygon.

for your spaceship aplication, you obviously have a curved shell opened on some locations, with more blocky structures inside.

i would do this shell first, having my holes whereever i want then only making the blocky structure.
(and for the curvy shell holes, delete your polygons instead of extruding them. you'll be wanted to apply a shell modifier on that later )

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Old 06-12-2008, 07:49 PM   #7 (permalink)
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If I had known that earlier.. It'd be a lot of help. Either way, thanks, I'll post this thing in the WIP section.

WIP: Aeon
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Old 06-12-2008, 08:59 PM   #8 (permalink)
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Watch out for triangles in your mesh. The smooth modifier works best with quadrilateral faces on a mesh, as do msmooth and turbosmooth. Also, the smoother you want that hull, the more segments you should give it. That's easy to do: select a row of edges, then click "select ring" so that you have all of the edges that are parallel. Then use the connect tool to add several connecting edges between them. Couple seconds' work.

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