Go Back   Scifi-Meshes.com > 3D Modeling > 3D Questions & Answers

3D Questions & Answers Post your questions here. Make sure you include all necessary information.

Reply
 
Thread Tools Display Modes
Old 06-25-2008, 06:33 PM   #1 (permalink)
SFM Nugget

 
Realname: Devlin
Join Date: Jul 2006
Posts: 5
Texturing in Max

Hey,

I was wondering if anybody could answer a question for me. I'm trying to learn how to do good textures in max and photoshop. Right now here is what I do. I select my model, apply a sub-material texture. Select all polygons, and apply sub-material. Mesh select. UVW Map, fix with box or planar (I'm trying to texture a building right now) then UVW Unwrap. I set the unwrap to box so that it shows me all sides. I save the screen and import it into photoshop where I make my textures according to the unwrap. My problem is that when I save the picture for texture, it fills in all surrounding sides with a pure white background, which in turn shows up on the model when I try to apply the texture. How do I make all sides of my model (ie. doorways, windows, ledges, etc) accept the texture I made for them and how do I get rid of the white?

Then, how do I do the same for rounded edges, like on a car or space ship? Anybody who can help, or direct me to a website that not only tells how to texture but explain the tools and methods as well, would be greatly apprecitiated. Thanks.

Devlin
Devlin2013 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-25-2008, 06:38 PM   #2 (permalink)
SFM Obsessed
 
spudmonkey's Avatar

Outstanding Member! Winner! - Sensei Challenge 6 Sensei Challenge Winner! Sensei Challenge Honorable Member Award 
Total Awards: 4 (more» ...)
 
Realname: Nick
Join Date: Jun 2006
Location: UK
Posts: 2,149
When you have applied the UVW Unwrap modifier there is an edit option. I suspect what has happened is that all the faces are on top of each other and are having the whole of the map applied to each face. When you select edit, you can select individual faces and move them around in the texture space. Then you have the option to render out the UV coordinates to an image file which you can paint on top of

Unofficial speed modelling challenge #2 - NOW LIVE!

unofficial speed modelling challenge #1 - Communication devices

My random WIP thread which includes some hints and tips on modelling which _may_ be useful for the link above...!
spudmonkey is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-25-2008, 06:50 PM   #3 (permalink)
SFM Nugget

 
Realname: Devlin
Join Date: Jul 2006
Posts: 5
Here is a screen shot of an unwrap I've done, a picture of a texture I've made (not for the unwrap building, but just to show the white background) and a picture of a texture made by....I forget his name, but he made the tutorial "Making of Urban."

http://i298.photobucket.com/albums/m.../UVWUNWRAP.jpg
http://i298.photobucket.com/albums/m...umQuestion.jpg
http://i298.photobucket.com/albums/m...mogyiDonat.jpg

This is how I've been setting up the unwrap. I don't think they're stacked on top of each other but I don't know since I don't yet understand the method behind texturing.
Devlin2013 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-25-2008, 06:50 PM   #4 (permalink)
SFM Guru
 
Northern_Mind's Avatar

 
Join Date: May 2006
Location: Iceland
Age: 27
Posts: 303
Send a message via MSN to Northern_Mind
Try this tutuorial on CGTalk
Northern_Mind is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-25-2008, 07:02 PM   #5 (permalink)
SFM Nugget

 
Realname: Devlin
Join Date: Jul 2006
Posts: 5
Thanks for the tutorial. It actually answers a lot of questions I have about multi pass compositing and bump mapping. Do you know why my texures are surrounded by white? Am I not setting up my unwrap right? (I assume so, since it's not working) and what about the car texture I showed you, it looks like he set his up the same way and the final render completely covers the car with not interference. I don't get it and I'm really frustrated, I've been trying for 3 weeks to figure it out myself.
Devlin2013 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-25-2008, 07:10 PM   #6 (permalink)
SFM Obsessed
 
spudmonkey's Avatar

Outstanding Member! Winner! - Sensei Challenge 6 Sensei Challenge Winner! Sensei Challenge Honorable Member Award 
Total Awards: 4 (more» ...)
 
Realname: Nick
Join Date: Jun 2006
Location: UK
Posts: 2,149
Perhaps post your painted texture map. You need to paint on top of where the green lines are in your unwrap. Provided every green line is within the non-white part of your map then you will not see the white parts on the building. A screenshot of the building with the texture applied would help to show what's going on too. A render will do

Unofficial speed modelling challenge #2 - NOW LIVE!

unofficial speed modelling challenge #1 - Communication devices

My random WIP thread which includes some hints and tips on modelling which _may_ be useful for the link above...!
spudmonkey is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-25-2008, 07:12 PM   #7 (permalink)
SFM Obsessed
 
spudmonkey's Avatar

Outstanding Member! Winner! - Sensei Challenge 6 Sensei Challenge Winner! Sensei Challenge Honorable Member Award 
Total Awards: 4 (more» ...)
 
Realname: Nick
Join Date: Jun 2006
Location: UK
Posts: 2,149
Actually, another trick is to create an image with a white and light grey checker pattern that is the same size as your actual texture map. Add some random text on top of the checker and apply that image to the texture. You can then see if some of the polys were unwrapped upsidedown or back-to-front

Unofficial speed modelling challenge #2 - NOW LIVE!

unofficial speed modelling challenge #1 - Communication devices

My random WIP thread which includes some hints and tips on modelling which _may_ be useful for the link above...!
spudmonkey is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-25-2008, 07:17 PM   #8 (permalink)
SFM Nugget

 
Realname: Devlin
Join Date: Jul 2006
Posts: 5
Thank you both very much. I'm going to try that new method tonight and I will get some pictures of my render and post them tomorrow. Thanks again.
Devlin2013 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-25-2008, 07:19 PM   #9 (permalink)
SFM Obsessed
 
spudmonkey's Avatar

Outstanding Member! Winner! - Sensei Challenge 6 Sensei Challenge Winner! Sensei Challenge Honorable Member Award 
Total Awards: 4 (more» ...)
 
Realname: Nick
Join Date: Jun 2006
Location: UK
Posts: 2,149
If you are still stuck tomorrow I probably won't be around to help, but I'm off work on Friday so I might be able to sling together a quick tutorial if you still need it. With luck you will fix it yourself though

Unofficial speed modelling challenge #2 - NOW LIVE!

unofficial speed modelling challenge #1 - Communication devices

My random WIP thread which includes some hints and tips on modelling which _may_ be useful for the link above...!
spudmonkey is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-26-2008, 02:10 PM   #10 (permalink)
SFM Nugget

 
Realname: Devlin
Join Date: Jul 2006
Posts: 5
A quick tutorial would be great. I still haven't figured out the problem yet. I'll be sending those other pictures today when I get home from work. Thanks again.
Devlin2013 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

« - | - »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

 
Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off
Forum Jump


New To Site? Need Help?

All times are GMT. The time now is 10:40 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0
Template-Modifikationen durch TMS